INTRODUCTION
Mobile
Suit Gundam: Side Stories in a fast-paced
action-combat game developed by Namco Bandai Studios specially for the 35th
anniversary of the Gundam franchise in 2014. Yoshiyuki Tomino's masterwork,
Mobile Suit Gundam, first aired in Japan on 7. April 1979. Side Stories is
something of a compilation game—over the years and decades, countless Gundam games
have been produced. Many of these games offered Gundam fans new perspectives on
their favorite conflicts—those that explored the untold stories of the One Year
War and earlier eras of the Universal Century were “Side Stories.” These are
the tales that birthed characters like Shin Matsunaga, and mobile suits like
the Efreet. Many of these games—like Lost War Colony and Rise From the
Ashes—are now fondly remembered as classics. Gundam Side Stories aims to
introduce a new chapter into the side story canon—an appropriately titled
Missing Link—as well as adapt several of the stories told in other games.
Included in the game in addition to the main story content are special, extra
side story campaigns for Blue Destiny, on the Sega Saturn; Rise From the Ashes,
on the Sega Dreamcast; Zeonic Front, on the Playstation 2; Lost War Chronicles,
on the Playstation 2; Space, to the End of a Flash, on the Playstation 2; and
Cross Dimension 0079, on the Super Nintendo.
(Note
that “Space, to the End of a Flash” is the original Side Story campaign in the
PS2 game, Mobile Suit Gundam: Encounters in Space. Like Mobile Suit
Gundam: Side Stories, Encounters in Space was a compilation game that
included both new and old story content).
As
per myusual mantra: I have attempted to assemble all of the information
contained herein in as logical, concise and organized a manner as possible.
This guide is currently (and perpetually) a work-in-progress, and as such
cannot be expected to be a fully complete, infallible resource. Over time, I
shall endeavor to help this document evolve into an ever-bigger, ever-better,
ever more useful guide. Regardless of its current state, I hope you'll find
this guide to be a valuable resource as you play the game.
Current FAQ/Guide Status:
The
guide is currently in a very early draft and is missing a great deal of crucial
information. I will be slowly but steadily adding content to it on a daily
basis and expect to have it completed—or at least all of the most necessary
information included in it—by the first week of July, 2014.
GAME INFORMATION
Mobile
Suit Gundam: Side Stories is an squadron-based action combat game set mostly
during the One Year War conflict in the early part of the Universal Century. It
presents multiple story campaigns drawn from older Side Story games, as well as
its own original story, titled Missing Link. The game allows players to take
control of squadrons of up to three different mobile suits, and to cycle freely
between each mobile suit at will. This ability to play missions from three
different perspectives simultaneously grants combat a new tactical layer
players will need to take advantage of in order to secure victory.
Release Date
|
May 29, 2014 (Japan)
|
Platform
|
Sony Playstation 3
|
Price
|
¥8,208
|
Rating
|
CERO A*
|
Publisher
|
Namco Bandai Games
|
Developer
|
Namco Bandai Games
|
Note:
CERO is the Computer Entertainment Rating Organization, which rates electronic
games in Japan using the following scale:
CERO A
|
Suitable for all ages.
|
CERO B
|
Suitable for ages 12 and up.
|
CERO C
|
Suitable for ages 15 and up.
|
CERO D
|
Suitable for ages 17 and up.
|
CERO Z
|
Not for children under 18.
|
CONTROLS
There
are three preset control schemes for Gundam Side Stories. You can switch freely
between the different control schemes, labeled A, B and C via the Options menu
(see Menu Translations section for details). You can also alter the right
analog stick's vertical and horizonal axises through the option menu.
Please
keep in mind that Gundam Side Stories, like most Japanese games, does not
invert the default confirm/cancel buttons. This means that the circle button is
properly linked to the “confirm” command, and the cross button to the “cancel”
command. When you save or load game data, however, you will be using your PS3's
XMB menus, which means the confirm/cancel buttons will be whatever you consider
“normal.” For gamers with American or European consoles, this means that the
confirm/cancel buttons will “switch” while saving or loading the game.
|
Type A Controls
|
Type B Controls
|
Type C Controls
|
Jump / Up (Space)
|
L2
|
L2
|
L1
|
Guard
|
L1
|
L1
|
R2
|
|
D-Pad Up
|
D-Pad Up
|
D-Pad Up
|
Cycle Player Unit
|
D-Pad Left/Right
|
D-Pad Left/Right
|
D-Pad Left/Right
|
Support Attack
|
D-Pad Down
|
D-Pad Down
|
D-Pad Down
|
Drop / Down (Space)
|
R2
|
R2
|
L2
|
Lock-on
|
R1
|
Circle
|
R1
|
Melee Attack
|
Triangle
|
Triangle
|
Triangle
|
SP Melee Attack
|
L1 + Triangle
|
L1 + Triangle
|
R2 + Triangle
|
Primary Attack
|
Square
|
R1
|
Square
|
SP Primary Attack
|
L1 + Square
|
L1 + R1
|
R2 + Square
|
Secondary Attack
|
Circle
|
Square
|
Circle
|
SP Secondary Attack
|
L1 + Circle
|
L1 + Square
|
R2 + Circle
|
Boost
|
Cross
|
Cross
|
Cross
|
Boost Jump
|
Cross (double-tap)
|
Cross (double-tap)
|
Cross (double-tap)
|
Movement
|
Left Analog Stick
|
Left Analog Stick
|
Left Analog Stick
|
Camera
|
Right Analog Stick
|
Right Analog Stick
|
Right Analog Stick
|
Sniper Mode
|
R3
|
R3
|
R3
|
Pause Menu
|
Start
|
Start
|
Start
|
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