Wednesday, July 9, 2014

Gundam Side Stories Translation Guide - Table of Contents

Mobile Suit Gundam: Side Stories
Translation FAQ/Guide Version 0.77

NOTE: please excuse the wonky formatting issues. I'll get everything cleaned up eventually, but probably not until after the guide is mostly complete. The version on GoogleDocs should be somewhat clearer, however.

DISCLAIMER:

This FAQ is meant for personal use only, it may not be sold or distributed without my express permission.

The absolute latest, most up-to-date version of this FAQ will always be available at GoogleDocs; you can also access web versions at my blog, http://www.red-shoulders.blogspot.com and at http://www.gamefaqs.com.

TABLE OF CONTENTS
INTRODUCTION
  • Game Information
  • Controls
MENU TRANSLATIONS
  • Main Menu
  • Setup Menu
  • In-Game Menu
CHARACTERS and STORIES
  • The Missing Link
  • Blue Destiny
  • Blue Destiny Nimbus
  • Rise From the Ashes
  • Zeonic Front
  • Lost War Chronicles: EFSF
  • Lost War Chronicles: Zeon
  • Space, to the End of a Flash
  • Cross Dimension 0079
SIDE STORY: MISSING LINK WALKTHROUGH
  • Missing Link: Pale Rider (EFSF)
  • Missing Link: Marchosias (Zeon)
  • Missing Link: Pale Rider Epilogue
  • Missing Link: Reaper Epilogue
EXTRA SIDE STORIES WALKTHROUGH
  • Blue Destiny
  • Blue Destiny Nimbus
  • Rise From the Ashes
  • Zeonic Front
  • Lost War Chronicles: EFSF
  • Lost War Chronicles: Zeon
  • Space, to the End of a Flash
  • Cross Dimension 0079
VR MISSIONS
MOBILE SUITS
  • EFSF Mobile Suits
  • Zeon Mobile Suits
  • Other Mobile Suits
MISCELLANY
  • Trophy List
  • Downloadable Content (DLC)
  • Frequently Asked Questions
  • Update Log
  • Credits & Acknowledgments

Gundam Side Stories Translation Guide - Menu Translations

MENU TRANSLATIONS     

            Gundam Side Stories is a very simple action-combat style game. Each Side Story in the game has its own menu screen where you can access all of its missions. There are no rankings—a mission can be in one of three states: new, meaning you have not yet attempted it; unmarked, meaning you have failed to complete it; and clear, meaning you have successfully completed it. The menus in the game are very simple and intuitive, and I do not forsee anyone having any great difficulty navigating through the game. I have done my best to include clear translations of all the menus in the game, and have attempted to display these translations in tables best representing the relevant menus. If a fellow gamer offers to provide in-game screenshots of these menus, I may replace these tables with image-translations at some point in the future.           
            Before examining the menu translations, there are a few basic items you'll need to be aware of if this is your first time playing a Japanese game. First, and most importantly, you'll need to be able to recognize the basic yes/no commands.

はい (yes)
いいえ (no)

            You will also quickly realize that the confirm/cancel commands for Japanese games are the reverse of the default confirm/cancel commands for Western games. This means that the cross button is the default cancel button and the circle button is the default confirm button. This is a very simple thing, but absolutely necessary to keep in mind at all times.
            Finally, you will sometimes notice and XMB-style UI message appearing in the lower right corner of the screen with a bunch of Japanese text in it. You can probably guess at it's meaning: it's a notification that the game is saving data to your PS3's hard disk drive. As such, when you see these notifications appear, do not quit the game or turn off your PS3 (or remove the HDD for whatever reason) as you will risk losing or corrupting your savedata.

            Please note that I have chosen NOT to provide translations for the mission selection menus. These menus are very simple and consist of lists of the missions available to the player with English text identifying their status. You can see the individual mission numbers inside the kanji for each mission name, which should aid you in consulting with this guide's various mission guides. Those guides also contain the full text translation of each mission title.

MAIN MENU

Title Menu
ストーリーモード
Story Mode
VRミッション
VR Mission Mode
チュートリアル
Tutorial
オプション
Options
ギャラリー
Gallery

Story Mode Menu
MISSING LINK:連邦軍編
Missing Link: EFSF Campaign (Pale Rider)
MISSING LINK:ジオン軍編
Missing Link: Zeon Campaign (Marchosias)
?
The Blue Destiny
?
?
?
?
?
?

Options Menu
HUD表示設定
HUD Display Settings
コントローラ設定
Controller Settings
オーヂィオ設定
Audio Settings
デフォルトに戻す
Reset Everything to Default

HUD Display Settings Sub-Menu
レーダー表示設定
Radar Position
·        左下 (lower left)
·        左上 (upper left)
·        オフ (off)
ボタンインフォメーション
Button Messages
·        オン (on)
·        オフ (off)

Controller Settings Sub-Menu
コントローラ操作タイプ
Controller Type
·        A (See Controls)
·        B (See Controls)
·        C (See Controls)
右スチィック視点の垂直軸反転
Right Stick Vertical Axis
·        ノーマル (normal)
·        リバース (reversed)
右スチィック視点の水平軸反転
Right Stick Horizontal Axis
·        ノーマル (normal)
·        リバース (reversed)
振動設定
Vibration Settings
·        振動あり (on)
·        振動なし (off)

Audio Settings Sub-Menu
BGM音量
Music Volume
SE音量
Sound Effects Volume
ボイス音量
Voice Volume
ディもムービー音量
Movie Volume

SETUP MENU

            Prior to the Setup Menu, each mission has a short mission briefing scene where the relevant characters appear and discuss the upcoming mission and overall narrative (where applicable). Press the circle button to quickly cycle through the text. (You can also press the cross button to move backwards through the text).
            The hangar menu itself is very simple—here you'll access the upgrades (VR Mission mode only) and select the mobile suits you wish to include in your squadron. This menu is mostly irrelevant to the Side Story modes, as those missions do not allow you to freely change the deployed mobile suits.

Setup Menu
出撃
Sortie
ブリーフィング
Briefing
カスタマイズ
Customization

            In the Setup Menu, you can also press the square button at any time to cycle between the information screens for the selected mobile suits—displaying either the MS' stats, or their equipped weapons.
           
            At the bottom of the Setup Menu, you will see some additional information regarding the mission: the selected MS team's cost, and the total development points you have accumulated. Development points can be used to purchase mobile suit upgrades (VR Mission mode only). The squadron cost is a fraction, where the first value represents the total cost of the selected mobile suits and the second value represents the maximum value for the selected mission. You cannot sortie with a MS team whose cost exceeds the mission's maximum value. In other words, the squadron cost fraction must always be ≤1.

開発ポイント
Development Points
部隊ポイントコスト
Squadron Cost

CUSTOMIZATION SUB-MENU

            The customization menu may seem complicated at first glance, but it's actually very simple. Essentially, it's just one big sorting list. There are a lot of different mobile suits in Gundam Side Stories (approximately 107), and this sub-menu is all about making them as easy to find as possible. There are six different tabs you can cycle through using the L1 and R1 buttons. These tabs are, from left to right:

連邦?休
EFSF Mobile Suits
ジオン?休
Zeon Mobile Suits
その地
Other
地上
Ground Combat Capability
宇宙
Space Combat Capability
カスト
Mobile Suit Cost

            In order to use a mobile suit, you'll have to purchase it first. Each listed mobile suit has a point value, and the first time you select it in the customization menu you will get a yes/no prompt asking you whether or not you wish to purchase it. Keep in mind that you cannot buy a mobile suit unless you have sufficient points to cover the expense; also keep in mind that you are not buying a mobile suit much as purchasing the right to use a particular model—this means you don't have to pay two more times to outfit everyone in your squadron with the same MS.
            Once you've purchased a mobile suit, the point cost will be replaced with three numbered icons: 1, 2, and 3. Typically, these icons are grayed out. Mobile suits selected in your squadron will have their number(s) highlighted in yellow, indicating their position in the squadron.
            When you press the circle button to select a mobile suit, you'll have two options: the first option lets you assign the mobile suit to a squadron number (pressing triangle over the number will remove the option); the second allows you to upgrade your mobile suit by spending points. The upgrade process is very simple—it applies generalized stat increases to you mobile suit, up to level 50. These upgrades are only accessible and only applicable in VR Mission mode. Please see the Mobile Suits section for details.

IN-GAME MENU

            You can press the start button at any time in-game to pull up the in-game menu. You can also close the menu by pressing the start button again.

ガムを戻る
Return to Game
リトライ
Retry Mission
ガムを中断する
Exit Mission

TABLE OF CONTENTS

Gundam Side Stories Translation Guide - Side Story: Missing Link

SIDE STORY: MISSING LINK WALKTHROUGH

            The Missing Link story takes place during the One Year War, and ultimately resolves during the Gryps Conflict. It is presented in four campaigns—two main campaigns for the Federation and Zeon, as well as smaller epilogue campaigns for each. The story delves into mysteries uncovered by the Earth Federation's Pale Rider Team and Zeon's Marchosias Team.

MISSING LINK: SLAVE WRAITH (EFSF)

            The Slave Wraiths are a unique EFSF special operations mobile suit team currently testing a new model of mobile suit—the slave wraiths—in order to combat the better-armed and more-experienced Zeonic mobile suit forces.

Episode 1: The 20th Mobile Suit Team
1話 第20(フタマル)機械化混成部隊 [地上]
·        Type: Earth
·        Unlocks:
   N/A
Victory Condition: defeat all enemy units
Defeat Condition: destruction MS team
Squad Composition:
·        RGM-79[G] GM [G] (Wraith)
·        RGM-79 GM Type-WR (Wraith)
·        RGM-79[G] GM [G] (Reber)
Notes:
·        You're up against a large number of enemy machines, but they're all rookie-level Zakus and Magella Attack Tanks. At the end of the mission, a Gouf will appear to reinforce the Zeon forces, but it, too, is very weak.
Episode 2: Working for the Wraiths
2話 隷属する亡霊ども(スレイヴ・レイス) [地上]
·        Type: Earth
·        Unlocks:
   N/A
Victory Condition: defeat all enemy units
Defeat  Condition: destruction of MS team
Squad Composition:
·        RGM-79[G] GM[G] (Wraith)
·        RGM-79 GM Type-WR
·        RGM-79[G] GM [G] (Reber)
Notes:
·        Again, you're up against a large number of Zakus, Magellas, and now some Dopps. The enemies are all pretty spread out across the map, so use the terrain to your advantage and take out each group one at a time. Be warned: each time one of your mobile suits is destroyed, additional Dopps and Zaku Tanks will arrive on the battlefield.
Episode 3: Backstage Sweep
 3話 舞台裏の掃除人 [地上]
·        Type: Earth
·        Unlocks:
   N/A
Victory Condition: defeat all enemy units
Defeat Condition: destruction of MS team
Squad Composition:
·        RX-79G Slave Wraith
·        RGM-79 GM Type-WR
·        RGM-79[G] GM [G] (Reber)
Notes:
·        Now that you have the Slave Wraith, you'll be able to perform some SP attacks—use them to more efficiently clear out the enemies. This time you'll also face some Goufs and Zaku Cannons. Keep in mind that veteran-level enemies can not only survive more fire, but can also deal out more damage, so prioritize the higher-level enemies if you can.
·        The Zaku Cannons and Zaku Tanks have some serious artillery weaponry—to avoid their cannon fire, boost frequently or move in a diagonal pattern.
Episode 4: The Truth Bush
 4話 真相は藪の中 [地上]
·        Type: Earth
·        Unlocks:
   N/A
Victory Condition: lure the enemy Zakus to target area; defeat all enemy units
Defeat Condition: destruction of MS team; destruction of enemy Zaku.
Squad Composition:
·        RX-79G Slave Wraith
·        RGM-79 GM Type-WR
·        RGM-79[G] GM [G] (Reber)
Notes:
·        Your goal here is get the Zaku at the far end of the map to move to the target area. Do not attack it, as destroying it will fail the mission. Instead, focus on the approaching enemies. Once a few are destroyed, move towards the target area and the Zaku should follow you.
·        Once you've successfully lured the Zaku to the target area, the mission objective changes—now you are tasked with destroying all of the enemies. Be warned, however, that after a certain amount of time additional enemies will appear.
Episode 5: Marchosias Duel
 5話 激突!マルコシアス [地上]
·        Type: Earth
·        Unlocks:
   N/A
Victory Condition: defeat all enemy units
Defeat Condition: destruction of MS team
Squad Composition:
·        RX-79G Slave Wraith
·        RX-78XX Gundam Pixie (Reber)
Notes:
·        You'll mainly be fighting Zaku Cannons here. You may be tempted to use the Gundam Pixie, but it excels at melee combat and doesn't have much HP—and therefore will take a lot of ranged fire as it closes in on the Zaku Cannons. It may, therefore, be easier to use the Slave Wraith.
·        The Marchosias Team ranks slightly-higher than veteran level. To win the battle, you need to defeat the Efreet. Keep in mind that the Efreet is very powerful in a melee, but lacks strong ranged weapons—therefore keep your distance and take him out with your ranged weapons.
Episode 6: Windfall in Odessa
 6話 オデッサでの拾い物 [地上]
·        Type: Earth
·        Unlocks:
   RGM-79[G] GM [G] (Wraith)
   RGM-79[G] GM [G] (Reber)
   RGM-79 GM Type-WR (Wraith)
Victory Condition: defeat all enemy units
Defeat Condition: destruction of MS team
Squad Composition:
·        RX-79G Slave Wraith
·        RGM-79 GM Type-WR
·        RX-78XX Gundam Pixie (Reber)
Notes:
·        The famous Odessa campaign! There are a ton of enemies here, but most of them are rookie-level (there are some veteran units on the map's periphery, however). Keep an eye on the mini-map: you'll want to avoid the maelstrom of fire, so try not to wind up in the middle of a group of enemies. Also be wary of the Dopps in the sky—they're a nuisance, but they can stagger you and leave your suit vulnerable to Zaku melee attacks.
Episode 7: Tomorrow is Ours
 7話 明日は我が身 [地上]
·        Type: Earth
·        Unlocks:
   N/A
Victory Condition: defeat all enemy units
Defeat Condition: destruction of MS team
Squad Composition:
·        RX-79G Slave Wraith
·        RGM-79 GM Type-WR
·        RX-78XX Gundam Pixie (Reber)
Notes:
·        Now this is an interesting battle. As you might expect, the Guncannons are deadly at a distance, but very vulnerable to melee attacks. Be careful, however, not to get swarmed by the GM [G]'s while you close in on the Guncannons. The Ground-type GMs are ridiculously good at melee and will slice you up like crazy if you let them.
Episode 8: Dawn of the Golden Legend
 8話 黄金伝説のはじまり [地上]
·        Type: Earth
·        Unlocks:
   N/A
Victory Condition: hold back the enemy attack
Defeat Condition: destruction of MS team
Squad Composition:
·        RX-79G Slave Wraith
·        RX-77-3D Guncannon Type-D
·        RX-78XX Gundam Pixie (Reber)
Notes:
·        I strongly recommend playing a lot with the Guncannon, and not just because it's a lot of fun. When the second attack wave comes in, it'll be composed mostly of Goufs, with a few Doms and Zakus tossed in. And if Ramba Ral taught us anything, it's that you want to keep your distance when there's a Gouf about.
·        The Guncannon Type-D's big guns are pretty unimpressive, but it's bazooka can one-hit most enemies, and can even one-hit through a guard if the shield is light (like the Gouf's tiny little shield).
Episode 9: Awakening of the 4th Knight
 9話 目覚めし第4の騎士(ペイルライダー) [地上]
·        Type: Earth
·        Unlocks:
   N/A
Victory Condition: defeat all enemy units; repel the unknown mobile suit.
Defeat Condition: destruction of MS team.
Squad Composition:
·        RX-79G Slave Wraith
·        RX-77-3D Guncannon Type-D
·        RX-78XX Gundam Pixie (Reber)
Notes:
·        For the first part of the mission, your greatest foe is the environment: try not to be distracted by how abominably ugly the jungle is. Apparently the game was partially developed in MS-DOS. Anyway, the first stage of the mission will end once you've destroyed a certain number of Zeon mobile suits, so you can ignore the Efreet if you want to... but it's such a melee monster I'd strongly suggest focusing on the Efreet until it withdraws from the field of battle. This makes taking out the remaining Acguys and Zakus much easier.
·        The second stage of the mission can be stressful. When the unknown mobile suit appears, it will attack both you and the Zeon, but will prioritize the Zeon units. Ignore the unknown MS for now and drive the Zeon from the area. Once you're alone with the strange blue GM, it's your only enemy—and as a level 3 ace, it's a formidable opponent. Just stay calm and focused and once you take out about 30% of it's HP the mission will end.
Episode 10: Battlefield Jaburo
 10話 激戦のジャブロー [地上]
·        Type: Earth
·        Unlocks:
   N/A
Victory Condition: defend the Big Tray; defeat all enemy units.
Defeat Condition: destruction of Big Tray; destruction of MS team.
Squad Composition:
·        RX-79G Slave Wraith
·        RX-77-3D Guncannon Type-D
·        RX-78XX Gundam Pixie (Reber)
Notes:
·        This mission feels a bit more difficult than it actually is. The main thing to be concerned about are the Gaw carriers—the more Gaws in the air, the more mobile suits you’ll have to deal with on the ground. I recommend staying out of the water as the low-visibility means you’ll often think you have a clear line to your target, but your fire will actually be impacting harmlessly on the terrain.
·        If you have trouble keeping the Big Tray’s health up, try staying close by prioritize targets. A Gogg will do more damage to the Big Tray than a Gouf, for example. And fight wisely—those same Goggs, for another example, are more vulnerable to melee attacks than ranged attacks.
·        It may also be wise to stay close the the Big Tray—don’t let the Zeon forces draw you out. A handly alternative to flying all around the battlefield is to simply switch between mobile suits in your team—so if you don’t have an immediate target, switch to a different mobile suit. This is a handy tactic you’ll want to get accustomed to as quickly as possible in order to better endure the more difficult missions later on.
Episode 11: The Broken Chains
 11話 断ち切られた鎖 [地上]
·        Type: Earth
·        Unlocks:
   N/A
Victory Condition: arrive at the target area; defeat all enemy units.
Defeat Condition: destruction of MS team.
Squad Composition:
·        RGM-79 GM / RX-79G Slave Wraith
·        RGM-79 GM / RX-77-3D Guncannon Type-D
·        RGM-79 GM / RX-78XX Gundam Pixie (Reber)
Notes:
·        This mission has three parts, and can be quite difficult if you don’t plan ahead—you’ll want to take care that you take as little damage as possible, because you’ll need every possible ounce of armor.
·        The first part of the mission is simply to arrive at the target area in order to acquire your team’s own mobile suits. You can avoid killing any of the GMs and just head straight for the target area if you want, but it’s smarter to take out as many GMs as you can before swapping out the generic MS for your team’s standard machines—that way you’re likely to take less damage in the second part.
·        The second part of the mission is a simple ‘defeat all enemy units’ situation. Try to keep your distance and minimize damage as much as possible, because the third and final part of the mission involves fighting against an enemy Ace who can demolish your mobile suits in only a few hits.
·        Once you’ve taken out a sufficient quantity of enemies in the second part, the RX-80 will appear ushering in the third and final part of the mission. The RX-80 is an ace-level unit, and can do a lot of damage. In my opinion, the best tactic is simply to keep your distance and use ranged attacks against him, as this makes it easier to avoid his very-lethal attacks. Once you’ve dealt a (small) amount of damage to the enemy forces, a new target point will arrive—that’s right: time to retreat. So haul ass and get out of there as fast as you can. Be careful of the RX-80, as he is very aggressive and will follow you to the target point.
·        Once you arrive at the target point, you may have to wait a while for the cutscene to play. You will still need to be careful, as the RX-80 will follow you to the escape point, will attack you, and if you die before the cutscene plays you will fail the mission.
Episode 12: Trust and Betrayal
 12話 裏切りと絆 [地上]
·        Type: Earth
·        Unlocks:
   N/A
Victory Condition: arrive at the target area; defend the Medea transport.
Defeat Condition: destruction of MS team; destruction of the Medea transport.
Squad Composition:
·        RX-79G Slave Wraith
·        RX-77-3D Guncannon Type-D
·        RX-78XX Gundam Pixie (Reber)
Notes:
·        Your goal is to fight past the enemies at the base to reach the Medea, and then defend the Medea until it’s able to escape the area. You don’t have to defeat all of the enemies prior to reaching the target point, but, again, doing so will mean less enemies to bother you later when you’re defending the Medea.
·        Be mindful of the map’s boundaries when defending the Medea. The Medea is at the very edge of the map, so it’s impossible to move around it. Also, be aware that the Medea is susceptible to friendly fire.
Episode 13: Fugitive Imposter
 13話 逃亡、偽装、そして邂逅 [地上]
·        Type: Earth
·        Unlocks:
   N/A
Victory Condition: defeat all enemy units.
Defeat Condition: destruction of MS team.
Squad Composition:
·        RX-79G Slave Wraith
·        RX-77-3D Guncannon Type-D
·        RX-78XX Gundam Pixie (Reber)
Notes:
·        If you’re at all like me, about halfway through this mission you thought, “I’m starting to miss the Zeon.” What excellent timing, Marchosias team!
·        This is a very simple, easy mission, so don’t worry overmuch. The first phase of the mission only pits you against a small number of enemies; the second phase involve a great deal more enemies, but you also get some very helpful reinforcements, so you really shouldn’t have any trouble at all.
Episode 14: Never Looking Back
 14話 切り裂き魔は振り向かない [地上]
·        Type: Earth
·        Unlocks:
   N/A
Victory Condition: defend the HLVs.
Defeat Condition: destruction of HLVs; destruction of MS team.
Squad Composition:
·        RX-79G Slave Wraith
·        RX-77-3D Guncannon Type-D
·        RX-78XX Gundam Pixie (Reber)
Notes:
·        You need to fend off the enemy attack for three minutes. They will advance in waves. Keep an eye on the mini-map, as the HLVs cannot take much fire and if you’re not careful an enemy will break through the front line and get to the HLVs. The HLVs won’t last very long, so make sure to notice when that happens so you can react as soon as possible.
Episode 15: Buying Passage Across the River Styx
 15話 三途の川も金次第 [地上]
·        Type: Earth
·        Unlocks:
   N/A
Victory Condition: defeat all enemy units.
Defeat Condition: destruction of MS team.
Squad Composition:
·        RX-79G Slave Wraith
·        RX-77-3D Guncannon Type-D
·        RGM-79[G] GM [G] (Wraith)
Notes:
·        You’ll be facing off against multiple waves of enemy units, so focus on conserving armor and ammo as best you can. Still, it’s a fairly easy mission and you should be able to wipe out all of the enemy forces inside of three minutes.
Episode 16: The Pale White Reaper
 16話 蒼き死神は白(シロ)だった [地上]
·        Type: Earth
·        Unlocks:
   N/A
Victory Condition: defeat all enemy units; defend the control center.
Defeat Condition: destruction of MS team; destruction of control center
Squad Composition:
·        RX-79G Slave Wraith
·        RX-77-3D Guncannon Type-D
·        RGM-79[G] GM [G] (Wraith)
Notes:
·        This is a simple two-stage mission. First, you’ll have to take out all of the enemy units. Then, a brief cutscene will play when the HLV launches, after which you’ll be tasked with defending the control center and wiping out the remaining enemy forces.
Episode 17: Belief and Desire
 17話 欲望と信念と [地上]
·        Type: Earth
·        Unlocks:
   N/A
Victory Condition: defeat all enemy units.
Defeat Condition: destruction of MS team.
Squad Composition:
·        RX-79G Slave Wraith
·        RX-77-3D Guncannon Type-D
·        RGM-79[G] GM [G] (Wraith)
Notes:
·        Another simple mission where all you need to do is just murder everyone. Be aware that about halfway into the mission a cutscene will play and you’ll lose one of your playable mobile suits. So, if you’ve been relying on having two spare mobile suits to survive missions, you may find the latter half of this mission (and the next mission) to be difficult. Still, so long as you’re sufficiently cautious and aggressive, you ought not have any great difficulty with this mission.
·        The last enemy wave will include two GM Snipers that appear at the far end of the map. Use the terrain to your advantage and approach them from a blind angle so as to avoid fire.
Episode 18: The Shattered Tomb
 18話 砕かれた墓石(グレイヴ) [地上]
·        Type: Earth
·        Unlocks:
   RX-79[G] Slave Wraith
   RX-77-3D Guncannon Type-D
Victory Condition: defeat all enemy units; defend the Medea transport.
Defeat Condition: destruction of MS team; destruction of the Medea transport..
Squad Composition:
·        RX-79G Slave Wraith
·        RX-77-3D Guncannon Type-D
Notes:
·        Once more you only have two mobile suits on your team, so you’ll have to play more carefully if you’ve been relying on your squad-mates as “extra lives.” Anyway, despite this being the final mission it’s really not all that difficult. There are three stages to this mission, and none should cause much trouble.
·        For the first stage, simply destroy all the enemies in front of you. There aren’t very many, but the GMs can be rather aggressive at close range, so you may to keep your distance and take them out with ranged weapons.
·        The second stage is much the same as the first. You’ll be up against a small number of enemies, and you need to defeat all of them. The catch is that this time, you have a Medea transport to defend. So long as you keep the pressure on the enemies, the Medea should be fine, so don’t stress out about it. You’ll also get a third mobile suit in your team in the second half of the mission, making it that much easier. Once the Medea arrives at its target area, the third stage of the mission will begin.
·        For the third part of the mission, you’re still required to defeat all of the enemies—but this time one of those enemies is a land battleship! I strongly advise taking out all of the battleship’s small anti-air turrets on one side, and then taking out the enemy mobile suits while keeping to that side of the battleship—this way you don’t have to worry about its anti-air fire. Once you’ve destroyed all of the mobile suits, then you can finish off the Big Fork land battleship.
·        Congratulations! You’ve completed the Missing Link: Pale Rider campaign. Enjoy the epilogue movie, and then head back to the mission menu where you’ll notice that the Blue Destiny side story campaign is now unlocked.

MISSING LINK: MARCHOSIAS (ZEON)

            The Marchosias Special Forces are the bottom the barrel: Zeon's dumping ground for mobile suit pilots too violent, tempestuous, or injured to work properly in standard units. Together, this group of disgraced and disgruntled misfits will meet with folly, betrayal and conspiracy as they struggle to endure the horrors of the One Year War.

Episode 1: Fallen Beasts
 1話 堕天の魔獣 (マルコシアス) [宇宙]
·        Type: Space
·        Unlocks:
   N/A
Victory Condition: destroy the target enemy units.
Defeat Condition: destruction of MS team.
Squad Composition:
·        MS-06 Zaku II (Marchosias)
·        MS-06S Zaku II Command Type (Marchosias)
·        MS-06 Zaku II (Marchosias)
Notes:
·        At the Battle of Loum Char Aznable made a name for himself by destroying five Federation battleships: now you get to do the same. As you’d expect from the first mission, there’s really not much challenge here. With that in mind, you may want to ignore the battleships and focus on simply moving about in space to acclimate yourself to the controls.
·        If you do have trouble taking out the warships, a classic tactic is to close in on the bridge and hack away with melee attacks. If you’re positioned directly in front of or behind the bridge, most of the anti-air turrets won’t be able to target you.
·        I’d also suggest using the Zaku Bazooka. Just because, you know, damn—the effects are just so nice.
Episode 2: The Sky at the Bottom of the Gravity Well
 2話 重力の底、広がる空 [地上]
·        Type: Earth
·        Unlocks:
   MS-06K Zaku Cannon
Victory Condition: defeat all enemy units.
Defeat Condition: destruction of MS team.
Squad Composition:
·        MS-06 Zaku II (Marchosias)
·        MS-06S Zaku II Command Type(Marchosias)
·        MS-06 Zaku II (Marchosias)
Notes:
·        Quick: who would win in a fight, a trio of veteran Zakus, or a bunch of rookie tanks? Yeah: we’re still in the early stages of the One Year War here, so there’s really nothing on the battlefield that can pose any kind of threat to your Zakus. Sieg Zeon!
Episode 3: The Place of Combat
 3話 この戦いの行方 [地上]
·        Type: Earth
·        Unlocks:
   N/A
Victory Condition: defeat all enemy units; destroy the target enemy units.
Defeat Condition: destruction of MS team.
Squad Composition:
·        MS-06R High Mobility Zaku [G] (VG)
·        MS-06S Zaku II Command Type(Marchosias)
·        MS-06 Zaku II Assault Type (Marchosias)
Notes:
·        This is no Gouf, boy! No Gouf! Okay, okay: enough goofing around. There are two parts to this mission. In the first half, you just need to take everything out. In the second half, you need to take down a Big Tray-class land battleship. If you have trouble, try clearing out the big guns on a single side of the ship and then focus your attack on that side, and/or clearing out the escort aircraft.
Episode 4: Genie of the Boiling Sands
 4話 炎の魔神(イフリート)、熱砂に立つ [地上]
·        Type: Earth
·        Unlocks:
   MS-06D Desert Zaku
Victory Condition: defeat all enemy units.
Defeat Condition: destruction of MS team.
Squad Composition:
·        MS-06R High Mobility Zaku [G] (VG)
·        MS-08TX Efreet (Schneid)
·        MS-06 Zaku II Assault Type (Marchosias)
Notes:
·        Another two-part mission. The first half pits you against several tanks and a few Guntanks. The Gunanks are especially vulnerableto melee attacks, and the Efreet is especially potent at close range. The latter half involves some ground-type GMs. Keep in mind that, since they have beam sabers, they’re much more able to hold their own at melee distances. So if you find yourself in trouble, you may want to keep your distance.
·        The parenthetical in the Japanese title is “Efreet.” This is explaining the fact that the Efreet mobile suit is named after “Ifrit,” which is a type of genie in Arabic folklore.
Episode 5: The Formidable Foe
 5話 強敵、狂いだした歯車 [地上]
·        Type: Earth
·        Unlocks:
   N/A
Victory Condition: destroy the target enemy units.
Defeat Condition: destruction of MS team.
Squad Composition:
·        MS-06R High Mobility Zaku [G] (VG)
·        MS-08TX Efreet (Schneid)
·        MS-06 Zaku II Assault Type (Marchosias)
Notes:
·        The Gundam Pixie is one hell of an enemy, who demonstrates an unnerving tendency to fixate on the player-controlled mobile suit. You might think to keep your distance and pelt the Pixie with ranged attacks due to its lethal close-combat abilities, but the Pixie is much faster than any of your mobile suits. The most effective tactice, I’ve found, is to fight fire with fire: to close in on the Pixie with the Efreet and just hack and chop and slice away.
Episode 6: The Spider's Thread
 6話 切れた蜘蛛の糸 [地上]
·        Type: Earth
·        Unlocks:
   MS-07 Gouf
   MS-07 Gouf (Ghoul)
Victory Condition: defeat all enemy units.
Defeat Condition: destruction of MS team.
Squad Composition:
·        MS-06R High Mobility Zaku [G] (VG)
·        MS-08TX Efreet (Schneid)
·        MS-06 Zaku II Assault Type (Marchosias)
Notes:
·        A two part mission. First, versus Guntanks; then, versus ground combat GMs and even more Guntanks. You might think to be more concerned with the GMs than the Guntanks, but there are a lot of Guntanks—and a half dozen Guntanks lobbing artillery shells and missiles at you will melt through your armor very, very fast. Try to be clever and use the terrain to your advantage, so that you’re never surrounded or mobbed by a large number of enemies.
·        The Efreet’s long beam axe will be your best bet to rapidly destroy enemy mobile suits. But keep in mind that new enemy units will constantly respawn, so you don’t need to focus on destroying enemies. The key in the second part of the mission is simply to survive: once you’ve endured for 3 minutes, your allies will arrive to bail you out and the mission will end.
Episode 7: Far Beyond the Horizon
 7話 遠い宇宙(そら)の向こうへ [地上]
·        Type: Earth
·        Unlocks:
   N/A
Victory Condition: defend the mass driver; arrive at the target point.
Defeat Condition: destruction of MS team.
Squad Composition:
·        MS-06R High Mobility Zaku [G] (VG)
·        MS-08TX Efreet (Schneid)
·        MS-06 Zaku II Assault Type (Marchosias)
Notes:
·        Enemies will respawn infinitely, so the easiest course of action here is to park yourself in a corner of the map and just run around clobbering each group of Guntank/Guncanons as soon as they appear. A little over 2.5 minutes in, a cut-scene should play. After that, you’ll have to find your own escape route: thankfully, a giant target field is plastered across your UI. So just head on over to the target area to clear the mission.
Episode 8: Marchosias Shuffle
 8話 マルコシアス再編 [地上]
·        Type: Earth
·        Unlocks:
   MS-06R Zaku [G] (VG)
Victory Condition: defeat all enemy units.
Defeat Condition: destruction of MS team.
Squad Composition:
·        MS-06R High Mobility Zaku [G] (VG)
·        MS-08TX Efreet (Schneid)
·        MS-06 Zaku II Assault Type (Marchosias)
Notes:
·        Isn’t this refreshing? I think this is the first time I’ve ever seen a water-based mission in a Gundam game where the more advanced, amphibious mobile suits launching a sneak attack belong to the Federation. Cool.
·        If you’re impatient, you can jump into the water and fight the GMs on the ocean floor, but I wouldn’t recommend it. Not because the GMs have much better mobility in the water, but because the visibility stinks. If you just wait on the platform they’ll eventually come to you.
Episode 9: Dance of Moonlit Knights
 9話 月光に舞う第4の騎士(ペイルライダー)
·        Type: Earth
·        Unlocks:
   MS-09R Rick Dom
Victory Condition: defeat all enemy units; destroy the target enemy units.
Defeat Condition: destruction of MS team.
Squad Composition:
·        MS-06R High Mobility Zaku [G] (VG)
·        MS-08TX Efreet (Schneid)
·        MS-06 Zaku II Assault Type (Marchosias)
Notes:
·        Another two-part mission. For the first part: once you cleared out all of the grunts, your targets will arrive on the battlefield: a ground-type GM, a GM Cannon and our old friend, the RX-78XX Gundam Pixie. Luckily you don’t have to actually take down any of these mobile suits—once you get one down to half armor, a cutscene will play heralding the arrival of the Pale Rider--and the second half of the mission.
·        Now it’s time for some good old fashioned comeuppance. Or not. You’ll notice that your priority targets have shifted to a large group of GMs, Guntanks and tanks moving in from the opposite bank. Sadly, you’ll have to leave the Pixie be for now and focus on mopping up the Federation reinforcements.
·        If you have trouble against the massive number of enemies, try moving to the far end of the map—this will usually spread out the enemy forces making them easier to handle, as when they initially arrive they are clustered together and can therefore direct much more concentrated fire.
Episode 10: Jaburo's Deadly Jungle
 10話 魂を喰らう密林(ジャブロー) [地上]
·        Type: Earth
·        Unlocks:
   MS-14B Gelgoog (Ridden)
Victory Condition:
Defeat Condition:
Squad Composition:
·        MS-06R High Mobility Zaku [G] (VG)
·        MS-08TX Efreet (Schneid)
·        MS-06 Zaku II Assault Type (Marchosias)
Notes:
·        Placeholder
Episode 11: The Longest Journey
 11話 希望への道程は長く厳しく [地上]
·        Type: Earth
·        Unlocks:
   N/A
Victory Condition:
Defeat Condition:
Squad Composition:
·        MS-06R High Mobility Zaku [G] (VG)
·        MS-08TX Efreet (Schneid)
·        MS-06 Zaku II Assault Type (Marchosias)
Notes:
·        Placeholder
Episode 12: Encounter with a Wraith
 12話 彷徨う亡霊(レイス)との邂逅 [地上]
·        Type: Earth
·        Unlocks:
   N/A
Victory Condition:
Defeat Condition:
Squad Composition:
·        MS-06R High Mobility Zaku [G] (VG)
·        MS-08TX Efreet (Schneid)
·        MS-06 Zaku II Assault Type (Marchosias)
Notes:
·        Placeholder
Episode 13: Return to Space
 13話 宇宙(そら)への帰還 [地上]
·        Type: Earth
·        Unlocks:
   N/A
Victory Condition:
Defeat Condition:
Squad Composition:
·        MS-06R High Mobility Zaku [G] (VG)
·        MS-08TX Efreet (Schneid)
·        MS-06 Zaku II Assault Type (Marchosias)
Notes:
·        Placeholder
Episode 14: Ace Team Marchosias
 14話 エース部隊マルコシアス [宇宙]
·        Type: Earth
·        Unlocks:
   MS-07TX Efreet (Schneid)
Victory Condition:
Defeat Condition:
Squad Composition:
·        MS-06R High Mobility Zaku [G] (VG)
·        MS-09R-2 Rick Dom II (GH)
·        MZ-06FZ Zaku II Kai (Linke)
Notes:
·        Placeholder
Episode 15: Sunset at Solomon
 15話 ソロモンの落日 [宇宙]
·        Type: Earth
·        Unlocks:
   MS-06FZ Zaku II Kai (Linke)
   MS-09R Rick Dom (AG)
   MS-09R-2 Rick Dom II (GH)
Victory Condition:
Defeat Condition:
Squad Composition:
·        MS-06R High Mobility Zaku [G] (VG)
·        MS-09R-2 Rick Dom II (GH)
·        MZ-06FZ Zaku II Kai (Linke)
Notes:
·        Placeholder
Episode 16: The Awakening Rose
 16話 脱出、ローゼの目覚め [宇宙]
·        Type: Earth
·        Unlocks:
   MSN-01 Bishop (AR)
Victory Condition:
Defeat Condition:
Squad Composition:
·        MS-06R High Mobility Zaku [G] (VG)
·        MS-09R-2 Rick Dom II (GH)
·        MSN-01 Bishop (AR)
Notes:
·        Placeholder
Episode 17: Chimera, Crimson Lightning
 17話 キマイラ、真紅の稲妻 [宇宙]
·        Type: Earth
·        Unlocks:
   N/A
Victory Condition:
Defeat Condition:
Squad Composition:
·        MS-06R High Mobility Zaku [G] (VG)
·        MS-09R-2 Rick Dom II (GH)
·        MSN-01 Bishop (AR)
Notes:
·        Placeholder
Episode 18: Sleeping Fallen Beasts
 18話 死との対決、魔獣(マルコシアス)よ眠れ [宇宙]
·        Type: Earth
·        Unlocks:
   MS-14B Gelgoog (Gleissner)
Victory Condition:
Defeat Condition:
Squad Composition:
·        MS-06R High Mobility Zaku [G] (VG)
·        MS-09R-2 Rick Dom II (GH)
·        MSN-01 Bishop (AR)
Notes:
·        Placeholder

MISSING LINK: PALE RIDER EPILOGUE

            Years after the end of the One Year War, the Pale Riders return to the battlefield once more... at the dawn of a new conflict.

Episode 1: Return of the Deadly Knight
 1話 死の騎士(トーリスリッター)、再び [宇宙]
·        Type: Space
·        Unlocks:
   N/A
Victory Condition: defeat all enemies
Defeat Condition: destruction of MS team
Squad Composition:
·        AMS-119 Geara Doga (Gleissner)
·        AMX-018[HADES] Twister
Notes:
·        Placeholder
Episode 2: ZII Space Trials
 2 ZII(ゼッツー)、宇宙(そら)を駆ける [宇宙]
·        Type: Space
·        Unlocks:
   MS-08TX/S Efreet Schneid
Victory Condition:destroy the enemy warships
Defeat Condition: destruction of MS
Squad Composition:
·        MSZ-008 ZII
Notes:
·        Placeholder
Episode 3: The End of the Curse
 3話 呪いの終焉(Lost Area) [宇宙]
·        Type: Space
·        Unlocks:
   N/A
Victory Condition:destroy the enemy warships
Defeat Condition: destruction of MS
Squad Composition:
·        AMS-119 Geara Doga (Gleissner)
·        MSZ-008 ZII
Notes:
·        Placeholder

MISSING LINK: REAPER EPILOGUE

            Years after the end of the One Year War, the Reapers once again find themselves called to war... at the dawn of a new conflict.

Episode 1: Those Who Defy Fate
 1話 運命を切り拓く者 [地上]
·        Type: Earth
·        Unlocks:
   N/A
Victory Condition:
Defeat Condition:
Squad Composition:
·        MS-08TX Efreet (Schneid)
·        RX-78XX Gundam Pixie (Reber)
Notes:
·        Placeholder
Episode 2: Reaper, Reaper
 2話 リーバー・ザ・リッパー [地上]
·        Type: Earth
·        Unlocks:
   AMX-119 Geara Doga (VG)
Victory Condition:
Defeat Condition:
Squad Composition:
·        MS-08TX/S Efreet Schneid
Notes:
·        Placeholder

TABLE OF CONTENTS