MENU TRANSLATIONS
Macross
30 is an open-world style game, so there is no central menu tree to
navigate. There are three basic menu clusters you will use as you
play the game: the My Ship menu, which serves as your game hub; the
In-Game menu; and the Town menu. Each menu is accessed from the
field. To view the My Ship menu, you must enter the circular blue
field projected underneath the Gefion; to view the In-Game menu,
you must press the Start button while in the field; to view the Town
menu you must land in the blue field of a Town building.
Your
ship, the venerable Gefion, is fairly easy and obvious to spot.
Towns, however, can sometimes be hidden by terrain, and appear simply
as (large) buildings (the actual communities are largely
underground). Both project blue fields that you must interact with in
order to “enter” town or “land” on your carrier. While in
blue fields, you can go to the ship (left) or town (right) by
pressing Triangle, or save your game by pressing the Select button.
MY SHIP MENU:
The
“My Ship” menu is actually the bridge of your SMS carrier, the
Gefion, and it serves as the central hub of the game. You can manage
your aircraft, items and squadron from the Hangar; move your ship to
a different field (over-world); view movies, sound files, and loading
screen wallpaper, or even peruse through a Macross encyclopedia in
the Gallery; save or load your game; or alter your options.
Take
special note of the general information window in the upper right
corner: it displays your (Leon's) level, the total amount of money
you have, your current play time and selected difficulty. It also
informs you of your current position in the main quest—those first
two numbers in the photo-translation above, 4-1, indicate that the
player is currently in mission 1 of chapter 4.
You
can launch (exit the Gefion and return to the field) at any time by
pressing Start, or buy selecting the Launch option from the menu.
Hangar
Menu:
If
the “My Ship” menu is the heart, the Hangar is the brain. Here
you'll find all of the really important stuff. You can manage your
characters and aircraft, as well as purchase and apply tuning points
from the Flight Deck; you can construct new aircraft in the
Mechanic's Room; manage your inventory and item storage in the Item
Box; go back to the carrier's bridge (My Ship menu) or take-off
immediately.
Hangar:
Squadron Settings Sub-Menu
The
Squadron Settings menu should look very familiar to anyone who's
played any of Artdink's other Macross or Gundam games. Here, you
select and tune your aircraft, choose what optional equipment you
want to use (where applicable), select pilot skills and support
characters, and (in new game plus) choose your pilot. Note that in
your first run-through of the game, you will be restricted to using
Leon Sakaki as your pilot.
You
can cycle through available aircraft with the directional-pad, and
use the shoulder buttons to switch between your two wingmen.
Selecting your aircraft (circle button) brings up the tuning menu,
where you can apply tuning points to various stats to improve your
aircraft's performance. You can cycle through tabs with the shoulder
buttons: the first tab is your aircraft proper, while the five
remaining tabs are for individual weapons. Note that you can also
select color schemes for your aircraft (does not apply to
character-specific aircraft, like Ichijo's VF-1J) and purchase
additional tuning points, or TP, if you don't have the patience for
grinding. The stats you can alter are:
HP | Determines how many total health points your aircraft has. |
Ranged Defense | Determines how much damage you take from ranged attacks (missiles, explosions, bullets, beams, etc.). |
Melee Defense | Determines how much damage you take from melee attacks. |
Speed | Determines how fast your aircraft moves normally (does not effect boosting or dashing) |
Boost | Determines the rate at which the boost gauge is consumed while boosting or dashing. |
Mobility | Determines aircraft maneuverability, or turning ability. |
Radar Range | Determines the distance at which your aircraft can lock-on to enemies. |
All
of the weapons share the same customization stats, but not all stats
will be customizable for all weapons. You cannot, for example,
increase the amount of magazine ammunition in a melee attack (makes
sense, no?). This means you can apply the above photo-translation of
the main weapon tuning panel to the melee attack and secondary weapon
tuning panels. Note that tuning the “main weapon” of an aircraft
with multiple main weapons (like the VF-27's variable beam cannon)
will effect both modes of fire. The stats you can alter are:
Power | Determines the amount of damage a weapon deals. |
Accuracy | Determines the accuracy of ranged weapons. |
Max Targets | Determines the number of enemies multi-lock missiles can lock onto simultaneously. |
Range | Determines the range at which weapons will lock on to enemies (red reticule). |
Projectile Speed | Determines the velocity of missiles, bullets and beams. |
Reload Speed | Determines the cooldown length before weapons can be reloaded (does not apply to manually reloading by double-tapping primary attack button). |
Magazine Ammo | Determines the total number of missiles/bullets per magazine. |
The
small black input in the lower right of the aircraft selection panel
details the aircraft's optional equipment, where applicable. Here,
you can select whether or not to use super/strike/armored/fast packs,
and can tune those equipment packs as well (refer to aircraft tuning
photo-translation for details).
In
addition, you can select an “equipment type,” either “Type A”
or “Type B” for your optional equipment. Type-A equipment will
keep the packs equipped even when their HP reaches zero, but you will
not be able to use the packs' special SP attacks; Type-B equipment
will automatically purge the packs when their HP reaches zero, but
will allow you to use their special, more powerful SP attacks.
You
have only very limited options when it comes to customizing your
pilots and support characters. You can select up to three auto-skills
(see Skills Section for details) and determine a growth type. Growth
type determines how skill points are allocated upon level-up.
Selecting offensive growth type will allocate more points to strength
and combat stats, and fewer to defense and speed and so on. The
default growth type is “Balance,” and there's no real reason to
change it.
Hangar:
Mechanic's Room Sub Menu
The
Mechanic's Room is where you go to construct new aircraft and upgrade
older aircraft. Each aircraft has three different ranks: I, II, and
III. Rank I aircraft are the initial aircraft, they can be upgraded
in rank by obtaining higher-rank blueprints (refer to Items &
Shops section for details). Higher-rank aircraft have the same base
stats as their rank I versions, but have a greater total TP capacity,
and more tuning points can be installed in stats before over-tuning
(red-tuning).
In
the Mechanic's Room, any aircraft whose blueprints you own but have
not yet constructed will be grayed out; any aircraft (including
unbuilt aircraft) that can be worked on (e.g. upgrading to higher
rank) will be outlined in yellow; aircraft that have already been
built and cannot be upgraded will be outlined in orange.
The
upgrading process is essentially a simple mathematical mini-game.
Each aircraft will require a certain total point value in all three
categories: frame, armor and engine. Each aircraft part you obtain
will have a certain point value: you have to combine the parts you've
collected to meet the aircraft's requirements, but cannot use more
than 50 total parts to do so. The most efficient way to construct
aircraft is to try and conserve high-value parts, which means using
as many low-value parts as possible to construct an aircraft as
possible. This means it's better in the long-run for you to use 50
different parts to meet the requirements for building an aircraft
than to use 10. To reiterate the goal is to construct an aircraft using as many different parts as possible.
Using
the “correct” parts to construct a new aircraft (e.g. VF-1 engine
on a VF-1) will yield a “bonus.” The bonus does not effect
aircraft stats or points requirements on the current aircraft: all
bonus effects is the total value of points necessary for construction
of higher-ranked versions of that aircraft. This means that if you
construct a Rank I VF-11B, for example, and use frame parts that
yield a bonus, that when you go to build a Rank II or Rank III
VF-11B, you will have a slightly lower required Frame value. In a
nutshell, that means the bonus yields so little benefit there's
little point in going out of your way to use it.
Of
course, if you don't feel like playing the game, you can always press
Triangle and let Aisha automatically determine which parts to use.
Hangar:
Item Box
The
“Item Box” is your storage. You can only keep 30 different items
in your inventory at a time, so you'll be using it frequently. Keep
in mind you can only access the item box to transfer items in and out
of your inventory from the Hangar sub-menu of the My Ship menu. You
can, however, buy items to and sell items from the item box while
shopping in towns.
Using
the storage system is very simple. Your inventory appears in the box
to the left of the screen, and the item box inventory appears in the
box to the right. You select items to move with the circle button.
For stacks of items, you can increase or decrease the quantity by
increments of 1 unit by using the directional pad, left or right. You
can select the maximum or minimum amount of items by using the
directional pad, up or down.
Remember:
press the select button to sort your items. You should constantly
keep your items properly sorted. (Note that you can—and also
should—auto-sort your items from the inventory screen in the
in-game menu.
Gallery
Menu
The
gallery is where you'll find all sorts of “extras” (superfluous
content) for the game. Here you can view movies, look at your combat
record, browse the Macross Encyclopedia, play various sound files, or
look at loading screen wallpaper. The Gallery menu options appear in
that order (Movies; Combat Record; Macross Encyclopedia; Sound;
Loading Wallpaper).
The
Movies section contains not just the in-game movies, but a whole host
of extra content, including (but not limited to) a brief history of
the Macross franchise (narrated by an SD Sheryl Nome) and interviews
with voice actors and staff.
The
Combat Record is the only useful (i.e. practical) aspect of the
gallery. The record is divided into three columns: the first column
lists out the number of side-quests you have completed (quests that
have been completed will have a cyan-colored “clear” icon
attached; quests that are available but have not been completed will
be listed; quests that are not available will not be displayed—you'll
only see question marks. There are 200 quests total; refer to the
Guild Quests section for details); the second column details your
best times in the races (There are 30 races total; refer to the Races
subsection of the Secrets & Extras section for details); the
third and final column depicts basic gameplay information, in the the
following order:
Some
of the kanji in the Combat Record was very difficult to read, so
please keep in mind that the above translations may not be 100%
accurate.
Options
Menu
The
options menu is fairly straightforward: the above photo-translation
should tell you everything you need to know. For details on different
control settings, refer to the Controls subsection of the
Introduction section.
Don't
get too excited about custom audio: it's extremely limited.
Basically, you can choose to replace the sound file that plays during
support skills... and that's it. You can create up to three pre-set
selections of replacement music... but considering the support skill
music is the only actually good music in the game, from the actual
Macross animations, there's little reason to mess with it. At least
so far as I'm concerned.
TOWN MENU
The
cities of Ouroboros are almost completely underground; only a a large
structure with a hangar mars the surface of the planet to make travel
and trade possible. These hangars serve as the central location for
the player's interactions with Ouroboros—this is where you go to
accept quests and turn-in completed quests for rewards, participate
in races, and purchase new items and blueprints.
Please
note that in some towns (Yue, Jurgen and Urthr) there will be a third
option, after Hunter Guild and before Leave Town, to access the
Vanquish Races. When you select that option, you will be brought to
the race menu which consists of three options: the first option will
take you to the race selection menu; the second will give you an
explanation of vanquish races; the third will return you to the Town
Menu.
Shop
Sub Menu
Remember,
you won't be able to access any items you buy for your storage
without actually entering the Gefion (My Ship Menu) and going into
the Item Box to retrieve them, so be careful.
Hunter's
Guild Sub Menu
Please
keep in mind that you can only have five active quests at any given
time. Also, be aware that the tuning points rewarded from quests will
be applied to whichever aircraft you're using when you complete the
quest—this means you can complete a quest with a monstrously
overtuned aircraft, and then switch to an unused aircraft to complete
the quest to get a bunch of TP to play with right off the bat.
IN-GAME MENU
The
in-game menus consist of five separate menus, and defaults to the
third menu—the item screen—when you open it. For clarity, I will
describe the menus in left-to-right, in the order of Status, Quest,
Item, Map and then, finally, System.
Status
menu: this menu depicts the status of your aircraft, specifically.
You will see your pilot character at the top of the screen, along
with all of his (or her) stats listed. These are the same stats (in
the same order) as what appears in the pilot select screen (see
hangar menu).
The
Quest menu displays you active quests (both story and Guild) as well
as quests that have not yet been turned in. You can see quest
descriptions and clear conditions on the right side of the screen.
The
Item menu displays all of the items in your inventory. See the Items
section for details. Note that some items cannot be used in certain
aircraft forms. Hand grenades, for example, can only be used while in
Battroid mode.
The
map is fairly simple. See the Guild Quests section for translations
of town names. Towns appear in gold, caves/bases appear in green.
Finally:
the system screen. The first option here is “Retry Mission” –
selecting this will reset your progress to the last time you left the
carrier. The middle option is “Options,” and the third option is
“Return to Title,” which will exit the game.
You
cannot save from the in-game menu. To save, you must enter a blue
field at either a town or your ship and press select, or from within
the My Ship menu.
TABLE OF CONTENTS
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I´m having a dificult time playng the game without knowing japanes. You are helping a lot, thanks. What I don´t understand is why you said to use low value point parts to make a plane. What is the benefit of doing so? Why is it important to use as many parts as I can? Once again, thanks.
ReplyDeleteIt's all about efficiency. High-value parts are more rare than low-value parts, and better Valks are more "expensive" to construct, and therefore require high-value parts. The idea is to use as many low-value parts as possible in order to conserve high-value parts for the planes that need them.
DeleteGot it. One more question if may. If I have a VF-0D Rank I (just an example) and I like it very much so I want to have a rank II and rank III for this plane. Them would it be recommended to complete the 50 parts I can put on the plane or it's better to put the minimum parts necessary for it to exist in order to use more parts on rank II and III planes? Thanks again Fox.
DeleteAlways use the maximum possible amount of low-end parts. Always.
DeleteThe parts you use ONLY effect whether you can or cannot build the aircraft. They don't effect anything else, so it's basically just a really simple resource-management metagame.
Sorry for the delay. Thanks again. Do I need to have a Rank I plane before a Rank II of the same type, or I can have a Rank III plane without having Rank I or II of the same plan? I waited for so long this game. I really like to play it. Thank you so much. Have a nice day.
ReplyDeleteI don't think I ever actually got the opportunity to test that, so I don't know. I think you CAN upgrade straight to Rank III, but I could be wrong. In general, the time gap between each rank is wide enough that you won't run into that kind of situation often, if at all.
DeleteCan you help me out? On your Hangar: Item Box screenshot, on the storage side (right side), there are four items that look like a box with a lid and an exclamation point (!). What are these? Do you have a translation of them? Can I sell them all off? On your screenshot, you have 9 and 7 and 8 and 5 of four items with different names. Thanks.
ReplyDeleteNo problem.
DeleteI have a translation for for everything. The individual items in the item box screenshot are not translated because it's an inventory, not a static list, so each individual player will have different items appearing on his or her screen. You can find translations of the Japanese text for all of the items in the Items section of the guide (http://red-shoulders.blogspot.com/2013/03/macross-30-translation-guide.html).
The boxes with exclamation marks are the icons used for delivery quest items. In the screenshot, those for are Ouroboros Stones, Yuria Shellfish, Tree Sap and Ouroboros Burgers, respectively.
These are items you obtain from the glowing spots that litter the field, and they respawn. They are used for quests, but you can still sell them. It's usually a good idea to keep a few on hand just in case, and to sell the superfluous. So, for example, I usually make sure I have a stock of 10 of each delivery quest item at any time, so if I have 44 in my inventory, I'll sell 34.
Please let me know if you have any further questions.
Hey, thank you for posting this. Game just arrived for me yesterday after a good 5-6 months exploring the intricacies of Triangle Frontier for PSP. This game's a little different but I'm enjoying it. Thanks again for posting such a thorough translation.
ReplyDelete