INTRODUCTION
This FAQ is intended to provide
basic information regarding the game, Gundam Senki: Record UC 0081, on the
Playstation 3 platform. This guide is intended to be used primarily as a
point-of-reference so that non-Japanese literate gamers can fully enjoy this
exquisite title. If you have any questions, comments or concerns regarding the
content of this guide, please feel free to email me: mwulf.0079@gmail.com
NOTES
I've tried to include as much,
accurate information in this guide as I possibly can. However, as I am a human
being, and thus vulnerable to mistakes, it is possible that you may encounter
the occassional error. The fact that I am worky on my own, far-from-perfect
understanding of Japanese makes things a bit trickier. As I've mentioned before
already, please feel free to contact me directly if you notice anything amiss.
This marks the fifth and final
iteration of my Gundam Senki FAQ: it is 100% complete. I hope you find it a
worthy and helpful resource.
DOWNLOADABLE
CONTENT
Two of the biggest draws for Gundam
Senki are the online play modes and the promise of downloadable content.
Already, Bandai has released a hefty amount of downloadable mobile suits, as
well as a handful of special downloadable mission—both of which an only be
accessed in the Free Mission Mode.
DLC suits must then be purchased
from the in-game store before you can use them. All of the mobile suit's
weapons will also be available in the store. It would, therefore, be advisable
to avoid purchasing the DLC unitl such a time that you have sufficient in-game
points to purchase them in the game. For help purchasing DLC from the Japanese
PSN store, please refer to the "Frequently Asked Questions" section
at the tail end of this guide.
MENU
TRANSLATIONS
Gundam Senki is a fairly
straightforward game, one that's easy enough to pick up pretty much everything
you'll ever need to know after only an hour or two of playing around. For the
more esoteric bits of knowledge you may need, or if you're too impatient to take
the whole trial-by-error approach, I've prepared this small section to give you
a very clear idea of precisely how to go about playing this game.
I would still, however, recommend
against using this section of the guide as it is far better, I think, to figure
these things out all on your own.
For those of you who purchased the
ASIA version of the game, odds are you noticed the single difference between it
and the Japanese printing the menu translation card. Most of the stuff you'll
find in the game is very straightforward, but if you have any trouble
understanding anything, please consult this translation.
Mobile
Suit Customization Menu
Customizing mobile suits with parts
and weapons is pretty straightforward, so you shouldn't have too much trouble.
I have included, however, a brief explanation of some of the key aspects you'll
want to be aware of while you tinker away at your Zaku.
Melee
|
This
number indicates the relative strength of your melee (close-combat) attacks
|
Shoot
|
This
number indicates the relative strength of your ranged attacks.
|
Speed
|
This
number indicates the relative speed of your mobile suit while walking or
boosting.
|
Radar
|
This
number determines the distance at which you can detect enemy targets.
|
Damage
|
This
number indicated the combat strength of any given weapon—logically, the
higher the number, the greater the damage dealt.
|
Generator
Cost
|
Your
mobile suit can only produce a finite amount of power, the generator cost is
the amount that will be subtracted from your mobile suit's total GEN output.
|
Usage /
Reload Speed
|
If
you'll examine the Japanese descriptions of each weapon at the bottom of your
screen, you'll notice letters—S, A, B, C, D or E. Each letter corresponds to
how quickly an individual weapon can be used or fired. S is the fastest, E is
the slowest—so an A weapon would have a much higher rate of fire than a D
weapon, etc., etc.
|
Pilot
Upgrade Menu
As you complete missions and earn
experience, your pilot will level up. When you level up, you are given four
different stats to upgrade. These stats are as follows, from top-to-bottom.
- Melee Skill
- Ranged Skill
- Defense Skill
- Piloting Skill
Melee skills effect how quickly and
how much damage you can deal with melee attacks, and ranged skill does the
same, only with ranged attacks. Defense skill, obvious, effects how much damage
you recieve. The one skill most people have questions about is the piloting
skill. The piloting skill effects both the speed of your mobile suits, as well
as boosting duration.
Keep in mind that the maximum level
your pilot can reach is 200, and you earn one skill point for each level. This
means you will only be able to max out TWO skills, assuming you ignore the
other two entirely.
ONLINE
MODE
To play Online Mode, you must decide
to play either as a Host or as a client.
Playing as a Host
- Create a new Room.
- Select the Game mode. (in
order of selection: cooperative mission-play, battle mode and Battle
Royale).
- Set the number of players
(2-8).
- Set Voice Chat ON/OFF.
- Input comments for the
room's description.
Playing
as a Client
- Custom Search: Set search
criteria and the system will search existing rooms for a match.
- Quick Search: Randomly
searches for open rooms.
IMPORTANT
NOTE:
Federation players can only join
games hosted by other Federation players. Zeon players can only join games
hosted by other Zeon players. Mercenaries can join games hosted by either
Federation or Zeon players, but only Mercenaries can join rooms hosted by other
Mercenary players.'
PvP
(Battle or Battle Royale) Options:
Game
Mode:
- Death Match
- Time Match
- Death Flag (Battle mode
only)
- Time Flag (Battle mode only)
Time
Limit
Magazine:
(Unlimited / limited / no-magazines)
Damage:
25% / 50% / 100% / 200% / 500%
As per usual, I would recommend
ignoring this translation crap and just focus on learning everything as you
play. You'll have a lot more fun, with a lot less headache.
GAME
CONTROLS
Since the game's options menu
provides a nice visual, I would ask that you look to the in-game display with
the translation provided above for the easiest way to see how all of the
in-game controls are mapped out.
Basic
Controls
Movement
|
Right
Analog Stick
|
Move
Camera
|
Left
Analog Stick
|
Change
Camera Angle
|
Select
|
Menu/Map
|
Start
|
Alternate
Order Selection
|
L1
|
Center
View
|
L2
|
Fire
Primary Weapon
|
R1
|
Fire
Fixed Weapon #1
|
R2
|
Fire
Fixed Weapon #2
|
Square
|
Melee
Attack
|
Triangle
|
Select
Target
|
Circle
|
Boost /
Jump
|
Cross
|
Advanced
Controls
Sniper
View
|
R3
|
Zoom
In/Out
|
R3 +
Left Analog Stick
|
Kneel
(Heal)
|
L3
|
Boost
Forward
|
X
(Double-Tap)
|
Charge
Attack
|
Attack
Button (Hold)
|
Change
Radar Mode
|
L2
(Hold)
|
Order
Team Ahead
|
D-Pad
Up
|
Order
Team Attack
|
D-Pad
Right
|
Order
Team Kneel (Heal)
|
D-Pad
Left
|
Order
Team Formation
|
L1 +
D-Pad Up
|
Order
Team Formation
|
L1 +
D-Pad Right
|
GAME
TIPS
As usual, my motto is "practice
yourself until you learn the skills you need!" But for those of you who
are trying, but just can't quite seem to get the hang of this game, I've made a
short list of handy tips that ought to help you make mince meat of your many
foes.
- Keep moving: you're an easy
target when you're standing still, so try to always be moving. Be
especially careful when you kneel down to heal, as you will be incredibly
vulnerable to enemy fire.
- Don't count on your
comrades: the allied AI stinks. If you need something done, do it
yourself.
- You'll often face enemies
that can attack you at extremely long-ranges and deal out devastating
damage. The best way to avoid oncoming fire is to NOT approach in a
straight line, assume a slightly diagonal entry vector, and you'll manage
to avoid a lot of incoming fire with ease.
- Resupply (and heal) as often
as you can! Sometimes, a single hit can take away as much as 70% of your
AP, and you do not want to have to restart a mission because you were too
impatient. Enemies also have a bad habit of targeting your supply points,
so if you don't resupply when you can, you may not have another
opportunity.
- Pace yourself. Some missions
will have a lot of enemies, and very difficult resupply situations (or no
resupply at all). Fixed emplacements can be a big pain. You do not want to
waste all of your ranged ammunition on small-fry mobile suits when it
counts, always be sure to leave a few shots in your magazine, just in
case.
- Don't discount embedded
weaponry! Head Vulcans, most of all! The weapons embedded in your mobile
suit are not weak! The weakest of all, the Head Vulcans, can still tear an enemy to
shreds in a matter of seconds. Don't forget you have them預nd don't forget to use them, whenever the need arises.
- Watch your back. An enemy
you can see is an enemy you can avoid洋ost of the shots that will kill you will come from
behind, so watch out.
- Be aware of your
surroundings! The most common symptom of poor play I've seen is a player
who just doesn't seem to realize where he or she is, or where the enemy
is. Remember to expand your map so you can see exactly where all of your
allies and enemies are, and determine where to move accordingly. You're
not helping anyone flying blind.
Customization
Tips
- Mess with your mobile suit,
and customize them to whichever end most suits your style. I can't really
help you too much, but I can mention a few things that were of help to me,
in hopes that they can be of help to you, too.
- First, you'll notice three
bars on the right side of the customization screen. These bars represent
how well your mobile suit will handle in the three types of terrain (from
left to right: land, underwater and lunar). Certain parts can be equipped
that boost (or lower) your mobile suits affinity for a particular type of
terrain, be mindful.
- Guns are just for show—it's
all about melee. When you compare the damage you deal to the risk you
take, melee trumps ranged combat all the time. You can deal out a lot more
damage a lot faster, you're also vulnerable to the enemy's melee attacks,
but the AI isn't that great and the enemy suit you're so close to will
also serve as cover for ranged
fire. Ranged weapons? They have limited ammo and tend to missa lot
a problem with melee. I recommend not modifying the Shoot (melee) stat,
and only use ranged weapons for aircraft and fixed weapons, and things of
that nature.
- Speed is awesome. Upgrading
your speed and boost stats is a MAJOR help. The limit is 99, and if you
reach it, you'll be a monster even the Red Comet couldn't beat.
- AP is not as much of a
concern as you might think. Regardless of how much AP you add up, you're
not going to want to be taking too many hits (if any) because you never
know how powerful the enemy attack is going to be. If you can keep your AP
above 2200 or so, you should be fine.
- The three biggest elements of MS customization are
firepower, armor, and speed. Sensor range is worthless—most enemies will
be able to easily dodge anything that's not shot from mid or close range.
Personally, I find armor to be equally pointless—for me, the best tactic
seems to be to prioritize speed above all else, with a secondary focus on
firepower. This gives the game a fast pace, which is tons of fun, and can
also add an element of "realism." Similar to how battles were
fought in the One Year War, you'll be able to kill most enemies in 1-3
hits at top levels, and you'll also go down with just as few hits. As I've
said before, the key to this game is moving—being fast, and being nimble.
If you're getting hit more than once or twice in any mission, you need
more practice!
MULTIPLAYER
TIPS
Multiplayer in Gundam Senki is
handled exclusively through the Playstation network, sorry, folks—no
split-screen multiplayer here. Whatever you do in the single-player free
missions transfers over to the multiplayer freemissions, and vis versa. Playing
online can be pretty daunting if you don't have much knowledge of Japanese, but
there are a few things you can do to make your experience flow smoother.
Be polite. Not knowing the language
is no excuse to be rude, though that's no guarantee others won't be rude to
you. When you enter a room, it's nice to say something. Even something simple,
like Yoroshiku (akin to "nice to
meet you") will be understood by most of your fellow players.
From an Anonymous
of /m/:
- Just say, '4649' and that'll
be fine.
- Choose your mobile suit
wisely. Many players are high-level, so they really don't have the
patience for other players who want to show off. Don't go around in a
Gelgoog Jager with a beam machine
gun, killing everything in sight, before anyone else gets a chance. That's
no fun for anyone, and it'll get you kicked.
- Remember, almost everyone
you meet online is playing the game for one simple eason: to have fun. If
you can't be a team player, don't play at all.
- There can be a great many people online at a given time, and it currently takes the game a VERY long time to load up the room list. When finding a game, you'll want to be selecting your room as quickly as you can, or it will be full by the time you decide.
Pay attention to the comments for
each room. It's okay if you can't read Japanese, but there are a few symbols
you should look out for. I've done my best to draw the characters, but I don't
exactly have the best skills with kanji, don't expect 100% perfect accuracy
here.
- Look at other people. When
you're in the room, you can view the mobile suits and equipment of the
other players with you, so do so. Try to emulate what they have. If
everyone else is using a low-tier suit, don't go in with a Kampfer or
Gegloog Jager, that just ain't fun.
- Don't steal kills. If
someone else is fighting an enemy...
you should be fighting a 'different' enemy.
- Don't get angry if Japanese
players boot you from the lobby! It's hard to manage a lag-free game with
players from all over the world, and frequently hosts will boot
players with poor connections. Don't get mad—move on. Host your own game,
or find some local friends.
- In short, be polite and
courteous. As time passes, the online community will become smaller and smaller—particularly
among those of us who speak English. If you want to be able to play
with other people, you'll only be able to do so if they feel like playing
with you.
TABLE OF CONTENTS
INTRODUCTION |
CHARACTERS and STORY |
MISSION GUIDE |
FREE MISSIONS |
PARTS and WEAPONS |
MOBILE SUITS |
MISCELLANY |
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