MISSION GUIDE
The mission guide isn't intended
solely as a walkthrough—if you know how to play the game, and can play it well,
you don't really need a lot of help. If you do need a lot of help, this is not
the place to look for it.
Most missions are fairly straightforward.
For the most part, expect the material here to be fairly light, if I think a
mission is a little difficult or confusing, I'll mention a few tips that might
help ya' clear it.
Gundam Senki has two story
campaigns, one for the Earth Federation's Phantom Sweepers, and another for the
Zeon Remnants—the Invisible Knights. Each campaign consists of two types of
missions: story missions and optional missions. Story missions are very
cinematic and advance the story. Once you beat a story mission, you cannot play
that mission again. Optional missions, however, do not need to be played to
beat the campaign. These are typically very, very simple missions and they can
be re-played any number of times. So if you're having trouble clearing a story
mission, farming optional missions for experience and points is a perfectly
viable strategy.
I have not included any sort of
guide for the optional tutorial missions, reasoning that they are so simple
that no one could ever, possibly, have anytrouble with them whatsoever.
There are
a few things you need to know when looking through this guide.
- First, the enemies listed
are not necessarily ALL of the enemy types you will encounter, think of
them merely as the enemies you should expect to encounter.
- Items: for the story
mission, there are two types of items: N and H. N means the item will be
given to you on normal difficulty, and H means you'll get the item after
beating the mission on hard difficulty. The items gained from easy difficulty are
not listed.
- Things are a bit trickier
with the free missions. Each mission has a list of five obtainable items,
numbered one through five. Each time you beat the mission, you will
receive a RANDOM selection of three items. If you're playing on Normal,
you may receive items 1, 2 or 3. If you are playing on hard difficulty,
you may obtain items 2, 3, or 4. Similarly, Hell difficulty nets items 3, 4 and 5.
Because the reward is random, you may beat a mission on Hell difficulty
and only receive item number three. It's annoying, but you have to deal
with it.
- To access a mission's Hard
mode, you must beat that mission on Normal difficulty. Similarly, to
access a missions Hell mode, you must beat that mission again on hard
mode.
EARTH
FEDERATION CAMPAIGN
The Earth Federation, or Phantom
Sweeper, single-player campaign is fairly straightforward. You will move from
one battlefield to another. In each new area, you will play through a single
story related mission that, once completed, cannot be replayed. Once you've
completed an area's story mission, a second, optional mission for that area
will unlock. These optional missions can be replayed an infinite number of
times and are very useful for farming parts and experience.
Story
Mission #01 – Libyan Desert
"Operation
Desert Wind" 砂漠の風作戦
|
||
Type:
Destroy All Enemies
|
N1:
Bullpup Machine Gun
N2:
Beam Saber [G]
N3:
Armor Upgrade
H1:
Bullpup Machine Gun
H2:
Beam Saber [G]
H3:
Spiked Shield
|
|
Briefing:
The
Phantom Sweepers are to provide support to another Federation mobile suit
team hunting the Zeon remnants in Africa.
|
||
Strategy:
The
hostiles are spread pretty much all over the map, so if you can't see any
enemies on your radar, you can press start to view the big map and see where
everyone is. Alternatively, this is a dusk-battle, so weapons fire is quite
visible from long-distance. If you want to find the enemy quickly, just
follow the pretty lights.
|
||
Optional
Mission #01 - Libyan Desert
"Libyan
Desert Mop-Up Duty" リビア砂漠掃討任務
|
||
Type:
Destroy all Enemies
|
N1:
Armor Upgrade
N2: GM
Beam Saber
N3:
Spare Magazine
H1:
Armor Upgrade
H2: GM
Beam Saber
H3:
Ground Warfare Module
|
|
Briefing:
Ground
radar has detected enemy mobile suits in the area. They pose a threat to several military
installations nearby. You are to completely wipe out the enemy forces.
|
||
Strategy:
A
simple kill-everything mission, should be pretty easy for you (if a bit
time-consuming). Remember, unlike story missions, optional missions can be
completed any number of times, making them perfect for points-farming.
|
||
Story
Mission #02 – Syrian Desert
"Rescue
Mission" 輸送部隊救出任務
|
||
Type:
Destroy all Enemies
|
N1:
Rocket Launcher
N2:
Battle Shield
N3:
Spare Magazine
H1:
Rocket Launcher
H2:
Battle Shield
H3:
Ground Warfare Module
|
|
Briefing:
Zeon
mobile suits are attacking a transport convoy in the desert. Defend the
transports and destroy all attacking mobile suits.
|
||
Strategy:
Again:
The hostiles are spread pretty much all over the map, so if you can't see any
enemies on your radar, you can press start to view the big map and see where
everyone is. Alternatively, this is a dusk-battle, so weapons fire is quite
visible from long-distance. If you want to find the enemy quickly, just
follow the pretty lights.
|
||
Story
Mission #13 – Syrian Desert
"Aden
Base Express" シリア砂漠巡視任務
|
||
Type:
Destroy all Enemies
|
N1:
Armor Upgrade +3
N2:
Spare Magazine x2
N3: EN
Pack x2
H1:
Armor Upgrade +3
H2:
Spare Magazine x2
H3: EN
Pack x2
|
|
Briefing:
Zeon
remnants have seized control of the main supply road leading to Aden Base.
Break through the enemy line.
|
||
Strategy:
Kill
everything you see. Nice and simple, but remember, this one's supposed to be
an easy mission. Things are about to get much more difficult.
|
||
Optional
Mission #02 - Syrian Desert
"Syrian
Desert Patrol Duty" アデン基地急行任務
|
||
Type:
Destroy all Enemies
|
N1:
Melee Upgrade
N2: AP
Recovery Unit
N3:
Bullpup Machine Gun
H1:
Melee Upgrade
H2: AP
Recovery Unit
H3:
Magella Top Cannon
|
|
Briefing:
Zeon
remnants have infested the area. Seek them out and destroy them.
|
||
Strategy:
Like
most of the optional missions, this is very straightforward. Simply kill
everything, the faster the better.
|
||
Story
Mission #03 - Odessa
"The
Odessa Offensive" オデッサ防衛戦
|
||
Type:
Destroy all Enemies
Defeat MS-08NT/X Efreet Nacht
|
N1:
Beam Gun
N2:
Radar Upgrade
N3:
Apogee Motor
H1:
Beam Gun
H2:
Radar Upgrade
H3:
Space Warfare Module
|
|
Briefing:
The
Odessa military base is under large-scale assault by Zeon remnant forces. The
enemy is well-organized and well-equipped. You are to support the Federation
forces and drive the Zeon attackers out of Odessa.
|
||
Strategy:
This
mission can be a bit tricky. For the first portion of the mission, you're
tasked with annihilating several squads of attacking mobile suits. The
enemies will come at you from two directions, with a very large circular
structure in the middle. Rather than wasting a lot of time boosting around
the structure to get from group to group, try going over. This mission also
marks the first boss battle of the game, and it's a tough one. The Efreet
moves like a red comet—very, very quickly. Most ranged weapons simply will
not be able to hit it (at any range). If
you're determined to kill it with ranged weapons, I'd recommend the
Beam Spray Gun for its scattershot effect. Personally, however, I found it
much easier to take outthe Efreet at close-range with the GM's beam sabers. I
spent a little on upgrading the beam sabers to do 165 damage (and
dual-wielded them). The Efreet is a close-range monster, so you'll need to
time your attack well so that you're not counterattacked. It's best to strike from behind. After taking a
full combo of saber-slashes, the Efreet will fall down. While you can still
damage the Efreet while it's face-down in the sand, you should be patient.
Circle around behind the Efreet, and wait for it to stand. As soon as it
stands, complete another full combo.
Continue repeating these actions until the Efreet gets down to about 15-20%
health, and the mission will end.
|
||
Optional
Mission #03 - Odessa
"Odessa
Intercept Mission" オデッサ迎撃任務
|
||
Type:
Destroy All Enemies
|
N1:
Beam Saber [G]
N2:
Generator Upgrade
N3: GM
Command Shield
H1:
Beam Saber [G]
H2:
Generator Upgrade
H3:
Generator Upgrade +3
|
|
Briefing:
A small
contingent of Zeon troops has infiltrated Odessa. You are to hunt them down
and destroy them.
|
||
Strategy:
Don't
get yourself killed: shouldn't be too hard, this is a pretty easy mission.
|
||
Story
Mission #04 - Khyber Pass
"Desperate
Pursuit" オデッサ迎撃任務
|
||
Type:
Destroy All Enemies
|
N1:
Heat Sword
N2:
Propellant Tank +1
N3:
Undersea Warfare Module
H1:
Heat Sword
H2:
Propellant Tank +1
H3:
Undersea Warfare Module
|
|
Briefing:
The
Efreet that attacked Odessa Base has disappeared. Many of the Zeon forces
that participated in the attack, however, havebeen found. They are attempting
to retreat through the Khyber Pass. You are to hunt them down and destroy
them.
|
||
Strategy:
The
bazooka-wielding Doms can be a bit of a handful謡atch
carefully so you can dodge in time, otherwise you'll find yourselfshort on AP
far, far too often. Prioritize defending your supply point; let the enemy
mobile suits come to you.
|
||
Optional
Mission #04 - Khyber Pass
"Canyon
Cleanup" 峡谷地帯掃討任務
|
||
Type:
Destroy All Enemies
|
N1:
Generator Upgrade +1
N2:
Ranged Upgrade
N3: EN
Pack
H1:
Generator Upgrade +1
H2:
Ranged Upgrade
H3:
Spiked Shield II
|
|
Briefing:
Zeon
mobile suits have been caught hiding the the canyon! Search them out and
destroy them.
|
||
Strategy:
Shoot
stuff. Or cut stuff. Try not to be shot or cut.
|
||
Story
Mission #05 - Belfast Port/Atlantic Ocean
"Industrial
Defense" 工業地帯防衛任務
|
||
Type: Defend
The Area
|
N1:
Generator Upgrade +1
N2:
Capacity Upgrade
N3:
Apogee Motor +1
H1:
Generator Upgrade +1
H2:
Capacity Upgrade
H3:
Apogee Motor
|
|
Briefing:
The
Zeon Remnant is assaulting the port at Belfast in an attempt to steal
military supplies to further their terrorist activities. You are to prevent
them from stealing the supplies at all costs.
|
||
Strategy:
There's
a lot of water in this map, so get your undersea combat stats up as high as
you can. Acguys are pretty easy to kill, but the Goggs can be nasty, they've
got a heavy punch that makes them hard to approach, and they've got a lot of
armor. Be careful, be patient, and remember to dodge. Once you repel the
invading Zeon forces, you'll begin the second phase of the mission, hunting
down those invaders in the middle of an ocean. If you don't have a nice,
aqua-savvy mobile suit, you'll really regret it. Ignore the Z'Goks and focus
on the mobile armor. Pick off its weapons before targeting the hull directly.
Once you kill the mobile armor, the mission will, finally, end.
|
||
Optional
Mission #05 - Belfast Port
"Harbor
Patrol" 工業地帯巡視任務
|
||
Type:
Destroy All Enemies
|
N1:
Apogee Motor
N2: GM
Shield II
N3: GM
Beam Saber II
H1:
Apogee Motor
H2: GM
Shield II
H3:
GM—>GM Sniper Upgrade
|
|
Briefing:
Underwater
guerillas are attacking the supply depot. Wipe them out.
|
||
Strategy:
Head
for cover, stay out of the wate and take out the Hygoggs as soon as you
possibly can.
|
||
Optional
Mission #06 - Atlantic Ocean
"Amphibious
Assault" 水陸両用MS攻撃任務
|
||
Type:
Destroy All Enemies
|
N1:
Radar Upgrade
N2:
Propellant Tank
N3:
Beam Knife
H1:
Radar Upgrade
H2:
Propellant Tank
H3:
Propellant Tank +4
|
|
Briefing:
Numerous
Zeon forces have established themselves Underwater. Destroy both the mobile
suits and their supplies.
|
||
Strategy:
There
are some fixed turrets (Underwater? Why would they do that?) that can tear
you apart. Approach from cover and kill them quickly. A little while after
you start the mission, a few E-type Z'Goks will appear and make a b-line for
your supply point. Pay attention to your radar so you can take them out
before you lose your supply point, or you will most certainly regret it.
|
||
Story
Mission #06 - Bahamas
"Supply
Salvage" 物資奪還任務
|
||
Type:
Recover The Supplies
|
N1:
Mass-Produced Beam Rifle
N2:
Radar Upgrade +1
N3: Sniper
Scope 3.0
H1:
Mass-Produced Beam Rifle
H2:
Radar Upgrade
H3: GM
Sniper Shield
|
|
Briefing:
Seek
out the Zeon forces and recover the supplies they stole.
|
||
Strategy:
Aquatic
customization is a MUST. The Aquatic GM would be a most wise choice. The
enemy mobile suits will attempt to destroy the supply containers, which will
decrease the amount of points you earn after the completion of the mission.
Prevent them from destroying the supplies to maximize your points.
|
||
Optional
Mission #07 - Bahamas
"Maritime
Radar Interception" 海上レーダー迎撃任務
|
||
Type:
Destroy All Enemies
|
N1:
Undersea Warfare Module
N2:
Armor Upgrade
N3:
Melee Upgrade +2
H1:
Undersea Warfare Module
H2:
Armor Upgrade
H3:
Capacity Upgrade +1
|
|
Briefing:
Zeon
remnants are in the area. Hunt them down and kill them all.
|
||
Strategy:
You
don't have to have an aquatic mobile suit since most of the combat will occur
on land, just be careful not to get drawn into the water by the Z'Goks.
|
||
Story
Mission #07 - Jungle
"Jungle
Mop-Up" 潜伏部隊掃討任務
|
||
Type:
Destroy all Enemies
|
N1:
Bullpup Machine Gun
N2:
Generator Upgrade +2
N3: GM
Command Beam Saber
H1:
Bullpup Machine Gun+
H2:
Generator Upgrade +2
H3:
Apogee Motor +1
|
|
Briefing:
The
Earth Federation mobile suit corps is mobilizing to weed out Zeon remnant
forces hiding in the jungle. You are to participate in this mission and take
out as many Zeon mobile suits as you can.
|
||
Strategy:
Watch
out for Zaku Snipers on top of the cliffs. Luckily, most of the cliffs are
short enough to jump on top of and if you hang by the base of the wall near a
target, the Sniper will jump down to greet you.
|
||
Optional
Mission #08 - Jungle
"Cleanup
Duty" 密林地帯掃討任務
|
||
Type:
Destroy all Enemies
|
N1:
Melee Upgrade
N2:
Ground Warfare Module
N3: EN
Pack
H1:
Melee Upgrade
H2: EN
Pack
H3:
Gundam [G]»Gundam [G] GM Head Upgrade
|
|
Briefing:
Zeon
forces have been detected in the area. Eliminate them.
|
||
Strategy:
Very
straightforward mission. Watch out for the snipers and you should be fine.
Just remember to watch your AP and defend your supply point.
|
||
Story
Mission #08 - Indochina
"Army
Crutch" 東南アジア方面軍支援任務
|
||
Type:
Destroy all Enemies
|
N1:
Beam Saber [G]
N2:
Beam Saber [G] II
N3:
Missile Launcher+
H1:
Beam Saber [G]
H2:
Missile Launcher+
H3:
Battle Shield II
|
|
Briefing:
Zeon
forces in southeast Asia have been repeatedly launching attacks against
Federation facilities. You are to move into the norther region of Indochina
to root out the Zeon aggressors.
|
||
Strategy:
When
you encounter the Efreet, use the same strategy you used at Odessa. Eric
shouldn't give you too much trouble.
|
||
Optional
Mission #09 - Indochina
"Jungle
Mop-Up" 密林基地掃討任務
|
||
Type:
Destroy all Enemies
|
N1:
Ranged Upgrade
N2:
Armor Upgrade +1
N3:
Apogee Motor +2
H1:
Armor Upgrade +1
H2:
Ranged Upgrade
H3:
Gundam [G] Upgrade Part
|
|
Briefing:
Zeon
forces have been detected lurking near the base. We don't know what they're
up to, but we need you to eliminate them.
|
||
Strategy:
Boost.
Jump. Kill.
|
||
Story
Mission #09 - New Yark
"Defending
York" ニューヤーク防衛任務
|
||
Type:
Destroy all Enemies
|
N1: N1:
Ranged Upgrade +1
N2:
Sniper Scope 4.0
N3: EN
Pack
H1:
Ranged Upgrade +1
H2:
Sniper Scope 4.0
H3: EN
Pack
|
|
Briefing:
The
newly-rebuilt city of New Yark is under attack by Zeon remnants. The utopian
cityscape serves as a symbol of the might and prosperity of the Federation.
You must defend New Yark no matter the cost.
|
||
Strategy:
A very
simple, nice mission. Enjoy the cinematic at the end. Here's hoping you
weren't too fond of the poor guy.
|
||
Optional
Mission #10 - New Yark
"Mop-Up
Duty" ニューヤーク掃討任務
|
||
Type:
Destroy all Enemies
|
N1:
Ground Warfare Module
N2:
Apogee Motor
N3:
Ranged upgrade +2
H1:
Ground Warfare Module
H2:
Apogee Motor
H3:
RX-81 Shield
|
|
Briefing:
Zeon
remnants are in the area. Destroy them.
|
||
Strategy:
Ain't
the city beautiful? This mission is pretty easy, so why not take a slow pace
and enjoy the scenery?
|
||
Story
Mission #10 - Ural Mountains
"Defend
the Radar" レーダー基地防衛任務
|
||
Type:
Defend the Area
|
N1:
Prototype Beam Rifle
N2:
Generator Upgrade +3
N3:
Apogee Motor +3
H1:
Prototype Beam Rifle
H2:
Apogee Motor +3
H3:
Propellant Tank +3
|
|
Briefing:
Zeon
forces are attacking our radar station on the mountain's peak. Defend the
radar from the invaders.
|
||
Strategy:
God, I
love this mission. Love this map. It's absolutely gorgeous and it's the only
mountain I've ever seen in a game that actually feels like an
honest-to-goodness mountain. Anyway, this mission should be fairly easy. The
big thing to look out for will be the Dodais and Dopps that fly overhead.
They move fast, and if they get to the peak it's mission over. To make matters worse, you
need to be near to the peak (at a high altitude) in order to target them. I
recommend using melee weapons on the mobile suits, and keeping a beam rifle
in reserve for the aircraft. Keep your radar zoomed out, and when you see a
flight approaching, get up to the top of the mountain as quickly as you can.
Don't worry about locking on or your radar, go into sniper view (R3) and aim
your shots manually. The closer they get to your location, the more you'll
have to lead your target. If you can manage this much, the mission should be
a piece of cake and you should adore it as much as I do.
|
||
Optional
Mission #11 - Ural Mountains
Mountain
Radar Interception" 山岳レーダー迎撃任務
|
||
Type:
Destroy all Enemies
|
N1:
Propellant Tank +1
N2:
GM»GM Sniper Upgrade
N3:
Radar Upgrade +2
H1:
Propellant Tank +1
H2:
GM»GM Sniper Upgrade
H3:
Armor Upgrade +4
|
|
Briefing:
Zeon
forces are invading the mountain. Repel them.
|
||
Strategy:
Just
like the story mission, so you should already know what to do. Should be a
lot of fun, no?
|
||
Story
Mission #11 - Augusta Lab
"The
Augusta Defensive" オーガスタ防衛戦
|
||
Type:
Defend the Radar Domes
|
N1:
RX-81 Beam Saber
N2:
Heavy Rifle
N3:
Short Beam Rifle
H1:
Heavy Rifle
H2:
Short Beam Rifle
H3:
RX-81 Beam Saber
|
|
Briefing:
Zeon
forces have launched a massive assault on the Augusta military installation. They are attempting to
destroy the base's four large radar dishes: you must defend the installation.
|
||
Strategy:
Similar
to the Ural Mountains radar defense. Take out the mobile suits as quickly as
you can容specially the Zaku Cannons and keep a
wide-area radar view so you can spot the incoming aircraft immediately and
take them out.
|
||
Optional
Mission #12 - Augusta Lab
"The
Augusta Interception" オーガスタ迎撃任務
|
||
Type:
Destroy all Enemies
|
N1:
Ranged Upgrade +4
N2:
Generator Upgrade +1
N3:
RX-81»RX-81 Missile Upgrade
H1:
Ranged Upgrade +4
H2:
Generator Upgrade +1
H3:
RX-81»RX-81 Gatling Upgrade
|
|
Briefing:
Enemy
mobile suits have invaded Odessa. Destroy them.
|
||
Strategy:
Very
simple and straightforward. Enjoy hunting Gelgoogs. I know I did.
|
||
Story
Mission #13 – Syrian Desert
Note: I've organized missions by
area, so scroll back up to the Syiran Desert area for all the Story Mission #13
information you want.
Story
Mission #14 - Aden Spaceport
"The
Burning HLVs" HLV発射阻止任務
|
||
Type:
Destroy all Enemies
|
N1:
RX-81»RX-81 Gatling Upgrade
N2:
Space Warfare Module
N3:
RX-81»RX»81 Missile Upgrade
H1:
RX-81»RX-81 Gatling Upgrade
H2:
Space Warfare Module
H3:
RX-81»RX»81 Missile Upgrade
|
|
Briefing:
Zeon
forces are invading Aden Base with the intention of stealing HLVs to escape
into space. You are to destroy all of the HLVs to prevent the Zeon escape.
|
||
Strategy:
This
mission can be a real pain. Stay where you are and let the nearby mobile suits
come to you, then take them out quickly while using the cliff for cover. Then try to flank the
enemy, taking out the fixed beam turrets first. Don't approach the gate until
most of the enemies have been taken out as soon as you approach the gate,
Zeon's Invisible Knights will appear. The Efreet can be a real pain. Take him
out from a distance, if you can. Eric's melee attacks are far better now than
they were the first few times you fought, so matter how well equipped you
are, you're not going to be much of a match at close range.
|
||
Optional
Mission #13 - Aden Spaceport
"Intercept"
アデン迎撃任務
|
||
Type:
Destroy all Enemies
|
N1:
Melee Upgrade +1
N2:
Propellant Tank +4
H1:
Propellant Tank +4
H2:
Melee Upgrade +1
H3: GM
Rifle
|
|
Briefing:
Zeon
forces have invaded Aden Spaceport. They appear to be a small scouting unit.
Destroy them.
|
||
Strategy:
Watch
out for the supply points and surprise, surprise--the Efreet.
|
||
Story
Mission #15 - Moon (Hills)
"Hunting
Musai" ムサイ級軽巡洋艦追撃
|
||
Type:
Destroy all Enemies
|
N1:
Melee Upgrade +3
N2:
Beam Saber+
N3:
Space Warfare Module
H1:
Ranged Upgrade +3
H2:
Beam Saber+
H3:
Space Warfare Module
|
|
Briefing:
The
Zeon remnants are gathering there forces on the surface of the moon. A small
group led by a Musai-class warship is attempting to attack the Mass Driver at
the lunar base. Attack the Zeon forces and eliminate the Musai.
|
||
Strategy:
I don't
really get this mission. This is the only time you'll be fighting on a rail,
and it's the only time you'll be seeing the Heavy Full Armor Gundam Unit 7.
Anyway, this is insanely. Lock-on will be automatic. Use your beam rifle to
take out most of the enemies, but use your beam cannon to take out the mobile
armors and the Musai quickly.
|
||
Optional
Mission #14 - Moon (Hills)
"Lunar
Patrol" 月面巡視任務
|
||
Type:
Destroy all Enemies
|
N1:
Apogee Motor +1
N2: GM
Quel Beam Saber
N3:
Gundam Beam Saber III
H1:
Apogee Motor +1
H2:
Melee Upgrade +4
H3:
Gundam Beam Saber III
|
|
Briefing:
Zeon
forces are in the area. Destroy them.
|
||
Strategy:
Kill
stuff. Have fun. The Hills are definitely the nicest of the three lunar maps.
|
||
Story
Mission #16 - Moon (Mountains)
"The
Last Line of Defense" 最終防衛ライン突破
|
||
Type:
Destroy all Enemies
|
N1:
Capacity Upgrade
N2:
Beam Rifle+
N3: AP
Recovery Unit +1
H1:
Capacity Upgrade
H2:
Beam Rifle+
H3: AP
Recovery Unit +1
|
|
Briefing:
The
attacking Musai was a diversion. Zeon forces are approaching a different mass
driver, and there's not much time less. Intercept the Zeon mobile suits and
make your way to the mass driver as quickly as you can.
|
||
Strategy:
God, I
absolutely love this mission. Best one in the game. Basically, it's just one
big ol' brawl. You'll be fighting a ridiculous amount of enemies, and by now
you should have your suit upgraded to the point where you're taking them out
very, very fast. It shouldn't pose much of a challenge, but it should be
insanely awesome.
|
||
Optional
Mission #15 - Moon (Mountains)
"Mop-Up
Operations" 月山岳地帯掃討作戦
|
||
Type:
Destroy all Enemies
|
N1:
Apogee Motor +5
N2:
Ranged Upgrade +1
N3:
Gundam Shield II
H1:
Apogee Motor +5
H2:
Ranged Upgrade +1
H3:
Armored Gundarium
|
|
Briefing:
Suspicious
activity has been detected on the area. Inspect the area and if you discover
any Zeon presence, annihilate them.
|
||
Strategy:
Kill
stuff. Go melee crazy--you don't have a supply point this time around.
|
||
Story
Mission #17 - Mass Driver
"The
Terror of the Mass Driver" マスドライバー発射阻止任務
|
||
Type:
Destroy all Enemies
|
N1:
Generator Upgrade +4
N2:
Capacity Upgrade +2
N3:
Apogee Motor +4
H1:
Capacity Upgrade +2
H2:
Apogee Motor +4
H3:
Generator Upgrade +5
|
|
Briefing:
The
Zeon remnant forces have taken control of the Mass Driver. You are to assault
the Mass Driver Base, break through the defenses, take out all of the enemies
occupying the base, and prevent the activation of the Mass Driver.
|
||
Strategy:
This
one can be a real hassle. In the end, you'll be facing off against your old
friend Eric Blanke葉his time in a custom Gelgoog. Oh, and
you're restricted to the default Gundam Unit 7, so it's gonna be a bit more
difficult than it should be. My advice? Hit the edge of the map and follow
the edge all the way around the the base wall. Use your rifle or Vulcans on
the first beam turret, and then melee all of the other turrets on the wall.
The big blue turret can also be destroyed via melee attacks, but it takes
some time. Once all of the turrets are taken out, clean up the remaining
mobile suits as best you can. When the next portion of the mission begins,
you will be able to kneel down and heal. If you move forward, Eric's Gelgoog
will appear and your duel will begin.
Either keep your distance and pound him with ranged weapons, or try to melee
him, just be careful you don't start getting hit, 'cause you'll go down fast.
|
||
Optional
Mission #16 - Mass Driver
"Mass
Driver Patrol" マスドライバー偵察任務
|
||
Type: Destroy
all Enemies
|
N1:
High Power Generator
N2:
Ranged Upgrade +5
H1:
High Power Generator
H2:
Ranged Upgrade +5
H3:
Armored Gundarium
|
|
Briefing:
Zeon
forces have occupied the Mass Driver. Eliminate them.
|
||
Strategy:
The
last optional mission in the game. I don't care how you clear it, just
remember to have fun doing it.
|
||
ZEON
CAMPAIGN
The Zeon, or Invisible Knights,
single-player campaign is also fairly straight forward. ou will move from one
battlefield to another. In each new area, you will play through a single story
related mission that, once completed, cannot be replayed. Once you've completed
an area's story mission, a second, optional mission for that area will unlock.
These optional missions can be replayed an infinite number of times and are very
useful for farming parts and experience.
Story
Mission #01 - Syrian Desert
"Field
Operations: Assault" 野戦陣地強襲作戦
|
||
Type:
Destroy all Enemies
|
N1:
Armor Upgrade
N2:
100mm Machine Gun
N3:
Heat Hawk
H1:
100mm Machine Gun
H2:
Heat Hawk
H3: GM
Command Shield
|
|
Briefing:
Federation
forces are on patrol in the area. We intend to seize their supplies for
ourselves. Attack!
|
||
Strategy:
Should
be incredibly easy for you by now. Zeon's missions are a little bit tougher
than the EFSF missions, but you should be experienced enough that they
shouldn't be too hard.
|
||
Story
Mission #12 - Syrian Desert
"Aden
Spaceport Express" アデン基地急行作戦
|
||
Type:
Reach the Departure Area
|
N1:
Spare Magazine x2
N2:
Armor Upgrade +3
N3: EN
Pack x2
H1:
Spare Magazine x2
H2:
Armor Upgrade +3
H3: EN
Pack x2
|
|
Briefing:
Break through the Federation forces
guarding the road into Aden spaceport.
|
||
Strategy:
Kill
what you can, but move quickly. Remember to set your team into formation so
no one gets left behind. (If any mobile suit in your team fails to get to the
designated area before the timer expires, you fail the mission).
|
||
Optional
Mission #1 - Syrian Desert
"Syrian
Desert Mop-Up Duty" シリア砂漠掃討任務
|
||
Type:
Destroy all Enemies
|
N1:
Melee Upgrade
N2:
105mm Zaku Machine Gun
N3: AP
Recovery Unit
H1:
Melee Upgrade
H2:
105mm Zaku Machine Gun
H3: AP
Recovery Unit
|
|
Briefing:
Federation
troops are moving through the Desert. Seek them out and destroy them.
|
||
Strategy:
Another
pretty straightforward 'kill 'em all' mission.
|
||
Story
Mission #2 - Khyber Pass
"Pincer
Movement" 挟撃作戦
|
||
Type:
Destroy the Enemy
Defend
Friendly Mobile Suits
|
N1:
120mm Zaku Machine Gun
N2:
RGM-79D Shield
N3:
Spare Magazine
H1:
120mm Zaku Machine Gun
H2:
RGM-79D Shield
H3:
Beam Saber [G]
|
|
Briefing:
The
assault on Odessa has begun. Federation troops are moving through the pass to
join in Odessa's defense--eliminate them.
|
||
Strategy:
Be very
careful with this one, you'll be fighting a lot of enemies.
|
||
Optional
Mission #2 - Khyber Pass
"Canyon
Assault" 峡谷地帯襲撃任務
|
||
Type:
Destroy all Enemies
|
N1:
Generator Upgrade +1
N2:
Ranged Upgrade
N3: EN
Pack
H1:
Generator +1
H2:
Ranged Upgrade
H3:
Battle Shield II
|
|
Briefing:
Federation
troops are moving through the Canyon. This is an excellent opportunity to
deal some damage to the enemy.
|
||
Strategy:
Very,
very simple. You don't need any help with this, right?
|
||
Story
Mission #3 - Odessa
"The
Efreet's Resurrection" イフリート・ナハト奪還作戦
|
||
Type:
Reach the Efreet Hangar
|
N1:
Propellant Tank +1
N2:
Undersea Warfare Module
N3:
Beam Gun
H1:
Propellant Tank +1
H2:
Undersea Warfare Module
H3:
Propellant Tank +2
|
|
Briefing:
The
Federation currently possess and advanced model mobile suit, built by Zeon
shortly before the end of the war: the NTX-8/TN Efreet Nacht. Storm the base,
capture the Efreet.
|
||
Strategy:
Take
out the Guntanks first, ignore the tanks 'till all of the mobile suits are
dead. Then: enjoy your shiny new Efreet.
|
||
Optional
Mission #3 - Odessa
"Odessa
Diversionary Operations" オデッサ陽動任務
|
||
Type:
Destroy all Enemies
|
N1:
Generator Upgrade
N2:
Prototype Gouf Shield
N3: Low
Power Heat Hawk
H1: Low
Output Heat Hawk
H2:
Generator Upgrade
H3:
Generator Upgrade +2
|
|
Briefing:
Attack
the Federation troops at Odessa
|
||
Strategy:
Run
around, kill stuff. No pressure.
|
||
Story
Mission #4 - Belfast Port
"Withdrawal
Support Operations" 撤退支援作戦
|
||
Type:
Defend Allied Units
|
N1:
Missile Launcher
N2:
Ranged Upgrade +1
N3:
Melee Upgrade +2
H1:
Missile Launcher
H2:
Ranged Upgrade +1
H3:
Melee Upgrade +2
|
|
Briefing:
Our
advanced forces have succeeded in stealing supplies from the Federation
depot. Attack the port to cover our retreating forces.
|
||
Strategy:
So
easy, easy. So very, very easy.
|
||
Optional
Mission #4 - Belfast Port
"Industrial
Assault Mission" 工業地帯襲撃任務
|
||
Type:
Destroy all Enemies
|
N1:
Spiked Shield
N2:
Apogee Motor
N3:
Beam Gun
H1:
Spiked Shield
H2:
Apogee Motor
H3:
Mass-Produced Beam Rifle
|
|
Briefing:
Federation
troops are nearby. Attack them.
|
||
Strategy:
Kill
stuff. Don't not kill stuff. That's wrong.
|
||
Story
Mission #5 - Atlantic Ocean
"Recover
the Supplies" 物資回収作戦
|
||
Type:
Recover the Containers
|
N1:
Apogee Motor +1
N2:
Capacity Upgrade +1
N3:
Capacity Upgrade +1
H1:
Apogee Motor +1
H2:
Capacity Upgrade +1
H3:
Capacity Upgrade +1
|
|
Briefing:
The
Federation has seized control of several of hour supply containers hidden on
the ocean floor.
|
||
Strategy:
Don't
worry about killing the enemy mobile suits. As soon as you get close to one
of the supply containers, you'll automatically 途ecover-
it. Just get in and out of each supply point as quickly as you can.
|
||
Optional
Mission #5 - Atlantic Ocean
"Underwater
Mop-Up" 連邦軍水中部隊掃討任務
|
||
Type:
Destroy all Enemies
|
N1:
Propellant Tank
N2:
Beam Knife
N3:
Radar Upgrade
H1:
Propellant Tank
H2:
Capacity Upgrade +1
H3:
Radar Upgrade
|
|
Briefing:
Federation
mobile suits have been detected Underwater. Destroy them.
|
||
Strategy:
Nothing
in particular.
|
||
Story
Mission #6 - Jungle
"Jungle
Break-Through" 強行突破作戦
|
||
Type:
Break the Siege
|
N1:
Magella Top Cannon
N2:
Radar Upgrade
N3:
Sniper Scope 3.0
H1:
Magella Top Cannon
H2:
Radar Upgrade
H3:
Prototype Gouf Shield
|
|
Briefing:
Our
secret military base in Indochina has been discovered by the Earth
Federation. Sweeper teams are pushing through the Jungle Break through the
enemy formations and escape!
|
||
Strategy:
This
mission is one giant pain. The Guntanks and Guncannons will constantly
bombard you from extremely long-range. Remember to find the best cover you
can when kneeling, and take out the enemies as fast as you can. Try to
prioritize the Guntanks.
|
||
Optional
Mission #6 - Jungle
"Jungle
Area Attack" 密林地帯襲撃任務
|
||
Type:
Destroy all Enemies
|
N1:
Melee Upgrade
N2: EN
Pack
N3:
Ground Warfare Module
H1:
Melee Upgrade
H2: EN
Pack
H3:
Zaku»Zaku Sniper Upgrade
|
|
Briefing:
Federation
troops have been spotted in the Jungle. Destroy them.
|
||
Strategy:
Nothing
in particular.
|
||
Story
Mission #7 - Indochina
"Jungle
Base Defense Operations" 密林基地防衛作戦
|
||
Type:
Defend Allied Units
|
N1:
Generator Upgrade +2
N2:
MMP-80 Machine Gun
N3:
MMP-80 Machine Gun
H1:
Generator Upgrade +2
H2:
Heat Sword+
H3:
Heat Sword+
|
|
Briefing:
Our jungle base is currently besieged by
Federation forces. We have no time to lose, we must rally together all of our
forces and launch an all-out attack against the federation.
|
||
Strategy:
Despite
the desperation of the plot, this mission is yet another painfully simple
kill-everything mission. These are incredibly fun to play co-op, but the
single player version gets old fast.
|
||
Optional
Mission #7 - Indochina
"Intercept
in the Jungle" 密林基地迎撃任務
|
||
Type:
Destroy all Enemies
|
N1:
Ranged Upgrade
N2:
Apogee Motor +2
N3:
Armor Upgrade +1
H1:
Armor Upgrade +1
H2:
Ranged Upgrade
H3:
Dom»Dom Cannon II Upgrade
|
|
Briefing:
Federation
mobile suits are approaching our Jungle base. Attack them.
|
||
Strategy:
Kill
stuff. Kill it good.
|
||
Story
Mission #8 - Ural Mountains
"Destroy
the Radar Station" レーダー基地破壊作戦
|
||
Type:
Destroy the Radar
|
N1:
Melee Upgrade +2
N2:
Gatling Shield
N3:
Propellant Tank +2
H1:
Gatling Shield
H2:
Propellant Tank +2
H2:
Melee Upgrade +2
|
|
Briefing:
Operation
Tears of Varuna- is nearly ready. In preparation, we've begun large-scale
diversionary operations throughout the planet. The Invisible Knights are
tasked with the destruction of a key Radar station in the Ural Mountains.
Rise to the summit and destroy the radar.
|
||
Strategy:
Don't
even think about fighting. Simply boost up the mountain and cut up the radar
dishes. You should be able to finish the mission inside of a minute or two.
|
||
Optional
Mission #8 - Ural Mountains
"Mountain
Radar Diversion" 山岳レーダー施設陽動任務
|
||
Type:
Destroy all Enemies
|
N1:
Propellant Tank +1
N2:
Radar Upgrade +2
N3:
Zaku I»Zaku Sniper Upgrade
H1:
Propellant Tank +1
H2:
Armor Upgrade +4
H3:
Radar Upgrade +2
|
|
Briefing:
Federation
forces are in the area. Destroy them.
|
||
Strategy:
Nothing
special here.
|
||
Story
Mission #9 - New Yark
"Feint" 陽動作戦
|
||
Type:
Distract EFSF Troops
|
N1:
Generator Upgrade +3
N2:
Giant Bazooka
N3:
Apogee Motor +3
H1:
Giant Bazooka
H2:
Apogee Motor +3
H3:
Propellant Tank +3
|
|
Briefing:
Diversionary
operations in preparation for Operation Varuna are still underway. Before we
launch our attack on the Augusta labs, we will attempt to lure Federation
Forces to New Yark. You are to attack New Yark in an attempt to divert
Federation attention away from Augusta.
|
||
Strategy:
You
don't have much time to get from one area to the next, so stay focused. Don't
worry about attacking the enemy mobile suits until your safely within your
objective area. This mission can be a bit time-consuming, but it's not at-all
difficult.
|
||
Optional
Mission #9 - New Yark
"New
Yark Assault" ニューヤーク襲撃任務
|
||
Type:
Destroy all Enemies
|
N1:
Apogee Motor
N2:
Ranged Upgrade +2
N3:
Ground Warfare Module
H1:
Apogee Motor
H2:
Gelgoog Shield III
H3:
Ground Warfare Module
|
|
Briefing:
Federation
troops stationed in New Yark pose a threat to our future operations in the
area. Annihilate them.
|
||
Strategy:
A very,
very simple mission. Have fun with it.
|
||
Story
Mission #10 - Bahamas
"Overwhelm
the Communications Facilities"
通信施設制圧作戦
|
||
Type:
Secure the Comm Towers
|
N1:
Ranged Upgrade +1
N2:
Sniper Scope 4.0
N3: EN
Pack
H1:
Ranged Upgrade +1
H2:
Sniper Scope 4.0
H3: EN
Pack
|
|
Briefing:
We are
nearly ready to begin operation Tears of Varuna. Essential to our strategy is
the elimination of the Earth Federation's communications network in the
Bahamas. Capture the comm stations and defeat the Federation forces guarding
them.
|
||
Strategy:
I found
this mission to be easiest either a Z'Gok or Zaku Sniper. With either, you
can climb up high on one of the southern islands and snipe many of the enemy
mobile suits and fixed turrets while keeping well out of range.
|
||
Optional
Mission #10 - Bahamas
"Island
Attack" バハマ諸島襲撃任務
|
||
Type:
Destroy all Enemies
|
N1:
Armor Upgrade
N2:
Melee Upgrade +2
N3:
Undersea Warfare Module
H1:
Armor Upgrade
H2:
Melee Upgrade +2
H3:
Undersea Warfare Module
|
|
Briefing:
Federation
forces are in the area. Destroy them.
|
||
Strategy:
Again,
very simple. You really shouldn't have the least bit of trouble with a
mission this simple.
|
||
Story
Mission #11 - Augusta Lab
"Operation
Varuna's Tears" 水天の涙作戦
|
||
Type:
Destroy the Air Defense Network
|
N1:
Raketen Bazooka
N2:
Dom»Dom Cannon II Upgrade
H1:
Raketen Bazooka
H2:
Dom»Dom Cannon II Upgrade
|
|
Briefing:
To
ensure that Operation Varuna's Tears is effective, we must eliminate the
air-defenses at Augusta to prevent the Federation from defending against the
Lunar Mass Driver. Assault the complex and destroy the aerial defense
network.
|
||
Strategy:
Don't
worry about taking out the defense towers—your allies will be able to manage
that all by their own. Focus on eliminating all of the other mobile suits in
the area so that when the Phantom Sweepers arrive (once the defenses are take
down) you won't bee surrounded by enemies.
|
||
Optional
Mission #11 - Augusta Lab
"Augusta
Diversionary Mission" オーガスタ陽動任務
|
||
Type:
Destroy all Enemies
|
N1:
Generator Upgrade +1
N2:
Space Warfare Module
N3:
Apogee Motor +1
H1:
Generator Upgrade +1
H2:
Apogee Motor +1
H3:
Gelgoog»Gelgoog Cannon Upgrade
|
|
Briefing:
Federation
troops have been found in Augusta. Seek them out and destroy them all.
|
||
Strategy:
Very
simple, so... once more... nothing in particular.
|
||
Story
Mission #13 - Aden Spaceport
"HLV
Launch Preparations" HLV発射作戦
|
||
Type:
Defend the HLVs
|
N1:
Propellant Tank +3
N2:
Space Warfare Module
N3:
Capacity Upgrade +1
H1:
Propellant Tank +3
H2:
Space Warfare Module
H3:
Capacity Upgrade +1
|
|
Briefing:
Operation
Tears of Varuna is still underway. We have seized control of several HLVs so
that we may move our forces into space to complete the final phase of the
plan. Defend the HLVs until we are ready to launch.
|
||
Strategy:
Make
your way to the end of the map as quickly as you can. Enemies will be
spawning out of the tunnel, so if you stay right there, you can cut down each
enemy mobile suit right as it enters. Makes this mission a piece of cake.
When the Phantom Sweepers arrive, you should be able to take them out
handily.
|
||
Optional
Mission #12 - Aden Spaceport
"Aden
Spaceport Diversionary Operation"
アデン陽動任務
|
||
Type:
Destroy all Enemies
|
N1:
Melee Upgrade +1
N2:
Apogee Motor +4
N3:
Ranged Upgrade +4
H1:
Melee Upgrade +1
H2:
Apogee Motor +4
H3:
Ranged Upgrade +4
|
|
Briefing:
Federation
troops have invaded Aden spaceport. Annihilate them.
|
||
Strategy:
Nothing
special.
|
||
Story
Mission #14 - Moon (Hills)
"Secure
the Supply Route" 進行ルート確保作戦
|
||
Type:
Destroy all Enemies
|
N1:
Gelgoog»Gelgoog Cannon Upgrade
N2:
Armor Upgrade +3
N3:
Space Warfare Module
H1:
Gelgoog»Gelgoog Cannon Upgrade
H2:
Armor Upgrade +3
H3:
Space Warfare Module
|
|
Briefing:
The
final stage of our operation is about to begin. Annihilate the enemies in the
area to secure a supply route for our Musai-class warship.
|
||
Strategy:
Very,
very easy. You'll be in a spiffy, shiny new Gelgoog. Honestly, the Gelgoog
makes everything almost TOO easy.
|
||
Optional
Mission #13 - Moon (Hills)
"Lunar
Mop-Up Duty" 月面掃討任務
|
||
Type:
Destroy all Enemies
|
N1:
Apogee Motor +1
N2:
Kampfer Beam Saber
N3:
Propellant Tank +4
H1:
Melee Upgrade +4
H2:
Propellant Tank +4
H3:
Apogee Motor +1
|
|
Briefing:
Federation
troops have been discovered on the moon. Hunt them down.
|
||
Strategy:
Nothing
in particular.
|
||
Story
Mission #15 - Moon (Mountains)
"Break
Through the Federation Defenses"
連邦防衛網突破作戦
|
||
Type:
Destroy all Enemies
|
N1:
Apogee Motor +3
N2: AP
Recovery Unit +1
N3:
Space Warfare Module
H1:
Apogee Motor +3
H2: AP
Recovery Unit +1
H3:
Space Warfare Module
|
|
Briefing:
The
Musai's diversion has already begun謡e are
to launch our attack to capture the Mass Driver immediately. Advance through
the defending forces!
|
||
Strategy:
All of
your AI teammates need to get to the target area once you've taken out all of
the mobile suits. More enemies will ambush you as you try to escape. Now, the
AI sucks, so you''ll have to take out each enemy in your path as quickly as
you can so your team doesn't get distracted flying in circles and shooting
rocks. Remember to command them into a V or A formation so they stick close,
otherwise you'll fail the mission and have to start all over.
|
||
Optional
Mission #14 - Moon (Mountains)
"Mount
Gassan Attacked" 月山岳地帯襲撃任務
|
||
Type:
Destroy all Enemies
|
N1:
Ranged Upgrade +1
N2:
Gelgoog (SM) Shield
N3:
Apogee Motor +5
H1:
Gundarium Armor
H2:
Ranged Upgrade +1
H3:
Apogee Motor +5
|
|
Briefing:
Launch
a preemptive attack against Federation forces in the area.
|
||
Strategy:
Nothing
in particular.
|
||
Story
Mission #16 - Mass Driver
"Overwhelm
the Defenses" マスドライバー制圧作戦
|
||
Type:
Destroy the Defenses
|
N1:
Capacity Upgrade
N2:
Propellant Tank +3
N3: AP
Recovery Unit +1
H1:
Capacity Upgrade
H2:
Propellant Tank +3
H3: AP
Recovery Unit +1
|
|
Briefing:
The
final phase of operation Varuna's Tears is finally underway. Now is the time
to break through the Federation's defenses and seize control of the Mass
Driver.
|
||
Strategy:
Be
very, very careful. For the most part, this should play exactly like the
mission of the Federation end. Take out the mobile suits, and once the next phase of the mission
starts, focus on the fixed emplacements first, then move on to the mobile
suits.
|
||
Story
Mission #17 - Mass Driver
"Varuna's
Tears" 第二次・水天の涙作戦
|
||
Type:
Complete the Operation
|
N1:
Generator Upgrade +5
N2:
Capacity Upgrade +2
N3:
Apogee Motor +4
H1:
Generator Upgrade +5
H2:
Capacity Upgrade +2
H3:
Apogee Motor +4
|
|
Briefing:
We have
taken control of the Mass Driver. Now, we must defend the station until we
are able to activate the Mass Driver. Fend off the attacking Federation
mobile suits and complete the operation.
|
||
Strategy:
If you
run off to attack the mobile suits in the first phase, no no matter how you
go about it, odds are you won't do too well. Hold off. Let your allies and
the base defenses grind down the enemy forces. If you're lucky, you won't
have to do a thing. At the very least, you shouldn't bother fighting 'till
you can either lure the enemy suits into one-on-one confrontations or the
enemies have critical (red) AP levels. When you have your duel with Courand
Hughes, focus on ranged combat. The base defenses will help you out, and the
Gundam's melee attacks are considerably slower than your Gelgoog Customs.
Once you take the Gundam out, enjoy your well-earned, if bittersweet,
victory.
|
||
Optional
Mission #15 - Mass Driver
"Mass
Driver Intercept" マスドライバー迎撃任務
|
||
Type:
Destroy all Enemies
|
N1:
Armor Upgrade +2
N2:
Capacity Upgrade
N3:
Ranged Upgrade +5
H1:
Ranged Upgrade +5
H2:
High Power Generator
H3:
Armored Gundarium
|
|
Briefing:
Federation
troops are approaching the occupied mass driver station. You are to sortie
immediately and destroy them.
|
||
Strategy:
Nothing
in particular.
|
||
No comments:
Post a Comment