Saturday, August 9, 2014

Gundam Senki Translation Guide: Mission Guide

MISSION GUIDE

            The mission guide isn't intended solely as a walkthrough—if you know how to play the game, and can play it well, you don't really need a lot of help. If you do need a lot of help, this is not the place to look for it.
            Most missions are fairly straightforward. For the most part, expect the material here to be fairly light, if I think a mission is a little difficult or confusing, I'll mention a few tips that might help ya' clear it.
            Gundam Senki has two story campaigns, one for the Earth Federation's Phantom Sweepers, and another for the Zeon Remnants—the Invisible Knights. Each campaign consists of two types of missions: story missions and optional missions. Story missions are very cinematic and advance the story. Once you beat a story mission, you cannot play that mission again. Optional missions, however, do not need to be played to beat the campaign. These are typically very, very simple missions and they can be re-played any number of times. So if you're having trouble clearing a story mission, farming optional missions for experience and points is a perfectly viable strategy.
            I have not included any sort of guide for the optional tutorial missions, reasoning that they are so simple that no one could ever, possibly, have anytrouble with them whatsoever.

There are a few things you need to know when looking through this guide.
  • First, the enemies listed are not necessarily ALL of the enemy types you will encounter, think of them merely as the enemies you should expect to encounter.
  • Items: for the story mission, there are two types of items: N and H. N means the item will be given to you on normal difficulty, and H means you'll get the item after beating the mission on hard difficulty. The  items gained from easy difficulty are not listed.
  • Things are a bit trickier with the free missions. Each mission has a list of five obtainable items, numbered one through five. Each time you beat the mission, you will receive a RANDOM selection of three items. If you're playing on Normal, you may receive items 1, 2 or 3. If you are playing on hard difficulty, you may obtain items 2, 3, or 4. Similarly, Hell  difficulty nets items 3, 4 and 5. Because the reward is random, you may beat a mission on Hell difficulty and only receive item number three. It's annoying, but you have to deal with it.
  • To access a mission's Hard mode, you must beat that mission on Normal difficulty. Similarly, to access a missions Hell mode, you must beat that mission again on hard mode.

EARTH FEDERATION CAMPAIGN

            The Earth Federation, or Phantom Sweeper, single-player campaign is fairly straightforward. You will move from one battlefield to another. In each new area, you will play through a single story related mission that, once completed, cannot be replayed. Once you've completed an area's story mission, a second, optional mission for that area will unlock. These optional missions can be replayed an infinite number of times and are very useful for farming parts and experience.

Story Mission #01 – Libyan Desert
"Operation Desert Wind"     砂漠の風作戦

Type: Destroy All Enemies
N1: Bullpup Machine Gun
N2: Beam Saber [G]
N3: Armor Upgrade
H1: Bullpup Machine Gun
H2: Beam Saber [G]
H3: Spiked Shield

Briefing:
The Phantom Sweepers are to provide support to another Federation mobile suit team hunting the Zeon remnants in Africa.
Strategy:
The hostiles are spread pretty much all over the map, so if you can't see any enemies on your radar, you can press start to view the big map and see where everyone is. Alternatively, this is a dusk-battle, so weapons fire is quite visible from long-distance. If you want to find the enemy quickly, just follow the pretty lights.

Optional Mission #01 - Libyan Desert
"Libyan Desert Mop-Up Duty"     リビア砂漠掃討任務

Type: Destroy all Enemies
N1: Armor Upgrade
N2: GM Beam Saber
N3: Spare Magazine
H1: Armor Upgrade
H2: GM Beam Saber
H3: Ground Warfare Module

Briefing:
Ground radar has detected enemy mobile suits in the area. They  pose a threat to several military installations nearby. You are to completely wipe out the enemy forces.
Strategy:
A simple kill-everything mission, should be pretty easy for you (if a bit time-consuming). Remember, unlike story missions, optional missions can be completed any number of times, making them perfect for points-farming.

Story Mission #02 – Syrian Desert
"Rescue Mission"      輸送部隊救出任務

Type: Destroy all Enemies
N1: Rocket Launcher
N2: Battle Shield
N3: Spare Magazine
H1: Rocket Launcher
H2: Battle Shield
H3: Ground Warfare Module

Briefing:
Zeon mobile suits are attacking a transport convoy in the desert. Defend the transports and destroy all attacking mobile suits.
Strategy:
Again: The hostiles are spread pretty much all over the map, so if you can't see any enemies on your radar, you can press start to view the big map and see where everyone is. Alternatively, this is a dusk-battle, so weapons fire is quite visible from long-distance. If you want to find the enemy quickly, just follow the pretty lights.

Story Mission #13 – Syrian Desert
"Aden Base Express"     シリア砂漠巡視任務

Type: Destroy all Enemies
N1: Armor Upgrade +3
N2: Spare Magazine x2
N3: EN Pack x2
H1: Armor Upgrade +3
H2: Spare Magazine x2
H3: EN Pack x2

Briefing:
Zeon remnants have seized control of the main supply road leading to Aden Base. Break through the enemy line.
Strategy:
Kill everything you see. Nice and simple, but remember, this one's supposed to be an easy mission. Things are about to get much more difficult.

Optional Mission #02 - Syrian Desert
"Syrian Desert Patrol Duty"      アデン基地急行任務

Type: Destroy all Enemies
N1: Melee Upgrade
N2: AP Recovery Unit
N3: Bullpup Machine Gun
H1: Melee Upgrade
H2: AP Recovery Unit
H3: Magella Top Cannon

Briefing:
Zeon remnants have infested the area. Seek them out and destroy them.
Strategy:
Like most of the optional missions, this is very straightforward. Simply kill everything, the faster the better.

Story Mission #03 - Odessa
"The Odessa Offensive"     オデッサ防衛戦

Type: Destroy all Enemies
          Defeat MS-08NT/X Efreet Nacht
N1: Beam Gun
N2: Radar Upgrade
N3: Apogee Motor
H1: Beam Gun
H2: Radar Upgrade
H3: Space Warfare Module

Briefing:
The Odessa military base is under large-scale assault by Zeon remnant forces. The enemy is well-organized and well-equipped. You are to support the Federation forces and drive the Zeon attackers out of Odessa.
Strategy:
This mission can be a bit tricky. For the first portion of the mission, you're tasked with annihilating several squads of attacking mobile suits. The enemies will come at you from two directions, with a very large circular structure in the middle. Rather than wasting a lot of time boosting around the structure to get from group to group, try going over. This mission also marks the first boss battle of the game, and it's a tough one. The Efreet moves like a red comet—very, very quickly. Most ranged weapons simply will not be able to hit it (at any range). If  you're determined to kill it with ranged weapons, I'd recommend the Beam Spray Gun for its scattershot effect. Personally, however, I found it much easier to take outthe Efreet at close-range with the GM's beam sabers. I spent a little on upgrading the beam sabers to do 165 damage (and dual-wielded them). The Efreet is a close-range monster, so you'll need to time your attack well so that you're not counterattacked. It's  best to strike from behind. After taking a full combo of saber-slashes, the Efreet will fall down. While you can still damage the Efreet while it's face-down in the sand, you should be patient. Circle around behind the Efreet, and wait for it to stand. As soon as it stands, complete  another full combo. Continue repeating these actions until the Efreet gets down to about 15-20% health, and the mission will end.

Optional Mission #03 - Odessa
"Odessa Intercept Mission"     オデッサ迎撃任務

Type: Destroy All Enemies
N1: Beam Saber [G]
N2: Generator Upgrade
N3: GM Command Shield
H1: Beam Saber [G]
H2: Generator Upgrade
H3: Generator Upgrade +3

Briefing:
A small contingent of Zeon troops has infiltrated Odessa. You are to hunt them down and destroy them.
Strategy:
Don't get yourself killed: shouldn't be too hard, this is a pretty easy mission.

Story Mission #04 - Khyber Pass
"Desperate Pursuit"     オデッサ迎撃任務

Type: Destroy All Enemies
N1: Heat Sword
N2: Propellant Tank +1
N3: Undersea Warfare Module
H1: Heat Sword
H2: Propellant Tank +1
H3: Undersea Warfare Module

Briefing:
The Efreet that attacked Odessa Base has disappeared. Many of the Zeon forces that participated in the attack, however, havebeen found. They are attempting to retreat through the Khyber Pass. You are to hunt them down and destroy them.
Strategy:
The bazooka-wielding Doms can be a bit of a handfulatch carefully so you can dodge in time, otherwise you'll find yourselfshort on AP far, far too often. Prioritize defending your supply point; let the enemy mobile suits come to you.

Optional Mission #04 - Khyber Pass
"Canyon Cleanup"     峡谷地帯掃討任務

Type: Destroy All Enemies
N1: Generator Upgrade +1
N2: Ranged Upgrade
N3: EN Pack
H1: Generator Upgrade +1
H2: Ranged Upgrade
H3: Spiked Shield II

Briefing:
Zeon mobile suits have been caught hiding the the canyon! Search them out and destroy them.
Strategy:
Shoot stuff. Or cut stuff. Try not to be shot or cut.

Story Mission #05 - Belfast Port/Atlantic Ocean
"Industrial Defense"     工業地帯防衛任務

Type: Defend The Area
N1: Generator Upgrade +1
N2: Capacity Upgrade
N3: Apogee Motor +1
H1: Generator Upgrade +1
H2: Capacity Upgrade
H3: Apogee Motor

Briefing:
The Zeon Remnant is assaulting the port at Belfast in an attempt to steal military supplies to further their terrorist activities. You are to prevent them from stealing the supplies at all costs.
Strategy:
There's a lot of water in this map, so get your undersea combat stats up as high as you can. Acguys are pretty easy to kill, but the Goggs can be nasty, they've got a heavy punch that makes them hard to approach, and they've got a lot of armor. Be careful, be patient, and remember to dodge. Once you repel the invading Zeon forces, you'll begin the second phase of the mission, hunting down those invaders in the middle of an ocean. If you don't have a nice, aqua-savvy mobile suit, you'll really regret it. Ignore the Z'Goks and focus on the mobile armor. Pick off its weapons before targeting the hull directly. Once you kill the mobile armor, the mission will, finally, end.

Optional Mission #05 - Belfast Port
"Harbor Patrol"     工業地帯巡視任務

Type: Destroy All Enemies
N1: Apogee Motor
N2: GM Shield II
N3: GM Beam Saber II
H1: Apogee Motor
H2: GM Shield II
H3: GM—>GM Sniper Upgrade

Briefing:
Underwater guerillas are attacking the supply depot. Wipe them out.
Strategy:
Head for cover, stay out of the wate and take out the Hygoggs as soon as you possibly can.

Optional Mission #06 - Atlantic Ocean
"Amphibious Assault"     水陸両用MS攻撃任務

Type: Destroy All Enemies
N1: Radar Upgrade
N2: Propellant Tank
N3: Beam Knife
H1: Radar Upgrade
H2: Propellant Tank
H3: Propellant Tank +4

Briefing:
Numerous Zeon forces have established themselves Underwater. Destroy both the mobile suits and their supplies.
Strategy:
There are some fixed turrets (Underwater? Why would they do that?) that can tear you apart. Approach from cover and kill them quickly. A little while after you start the mission, a few E-type Z'Goks will appear and make a b-line for your supply point. Pay attention to your radar so you can take them out before you lose your supply point, or you will most certainly regret it.

Story Mission #06 - Bahamas
"Supply Salvage"     物資奪還任務

Type: Recover The Supplies
N1: Mass-Produced Beam Rifle
N2: Radar Upgrade +1
N3: Sniper Scope 3.0
H1: Mass-Produced Beam Rifle
H2: Radar Upgrade
H3: GM Sniper Shield

Briefing:
Seek out the Zeon forces and recover the supplies they stole.
Strategy:
Aquatic customization is a MUST. The Aquatic GM would be a most wise choice. The enemy mobile suits will attempt to destroy the supply containers, which will decrease the amount of points you earn after the completion of the mission. Prevent them from destroying the supplies to maximize your points.

Optional Mission #07 - Bahamas
"Maritime Radar Interception"     海上レーダー迎撃任務

Type: Destroy All Enemies
N1: Undersea Warfare Module
N2: Armor Upgrade
N3: Melee Upgrade +2
H1: Undersea Warfare Module
H2: Armor Upgrade
H3: Capacity Upgrade +1

Briefing:
Zeon remnants are in the area. Hunt them down and kill them all.
Strategy:
You don't have to have an aquatic mobile suit since most of the combat will occur on land, just be careful not to get drawn into the water by the Z'Goks.

Story Mission #07 - Jungle
"Jungle Mop-Up"     潜伏部隊掃討任務

Type: Destroy all Enemies
N1: Bullpup Machine Gun
N2: Generator Upgrade +2
N3: GM Command Beam Saber
H1: Bullpup Machine Gun+
H2: Generator Upgrade +2
H3: Apogee Motor +1

Briefing:
The Earth Federation mobile suit corps is mobilizing to weed out Zeon remnant forces hiding in the jungle. You are to participate in this mission and take out as many Zeon mobile suits as you can.
Strategy:
Watch out for Zaku Snipers on top of the cliffs. Luckily, most of the cliffs are short enough to jump on top of and if you hang by the base of the wall near a target, the Sniper will jump down to greet you.

Optional Mission #08 - Jungle
"Cleanup Duty"     密林地帯掃討任務

Type: Destroy all Enemies
N1: Melee Upgrade
N2: Ground Warfare Module
N3: EN Pack
H1: Melee Upgrade
H2: EN Pack
H3: Gundam [G]»Gundam [G] GM Head Upgrade

Briefing:
Zeon forces have been detected in the area. Eliminate them.
Strategy:
Very straightforward mission. Watch out for the snipers and you should be fine. Just remember to watch your AP and defend your supply point.

Story Mission #08 - Indochina
"Army Crutch"     東南アジア方面軍支援任務

Type: Destroy all Enemies
N1: Beam Saber [G]
N2: Beam Saber [G] II
N3: Missile Launcher+
H1: Beam Saber [G]
H2: Missile Launcher+
H3: Battle Shield II

Briefing:
Zeon forces in southeast Asia have been repeatedly launching attacks against Federation facilities. You are to move into the norther region of Indochina to root out the Zeon aggressors.
Strategy:
When you encounter the Efreet, use the same strategy you used at Odessa. Eric shouldn't give you too much trouble.

Optional Mission #09 - Indochina
"Jungle Mop-Up"     密林基地掃討任務

Type: Destroy all Enemies
N1: Ranged Upgrade
N2: Armor Upgrade +1
N3: Apogee Motor +2
H1: Armor Upgrade +1
H2: Ranged Upgrade
H3: Gundam [G] Upgrade Part

Briefing:
Zeon forces have been detected lurking near the base. We don't know what they're up to, but we need you to eliminate them.
Strategy:
Boost. Jump. Kill.

Story Mission #09 - New Yark
"Defending York"     ニューヤーク防衛任務

Type: Destroy all Enemies
N1: N1: Ranged Upgrade +1
N2: Sniper Scope 4.0
N3: EN Pack
H1: Ranged Upgrade +1
H2: Sniper Scope 4.0
H3: EN Pack

Briefing:
The newly-rebuilt city of New Yark is under attack by Zeon remnants. The utopian cityscape serves as a symbol of the might and prosperity of the Federation. You must defend New Yark no matter the cost.
Strategy:
A very simple, nice mission. Enjoy the cinematic at the end. Here's hoping you weren't too fond of the poor guy.

Optional Mission #10 - New Yark
"Mop-Up Duty"     ニューヤーク掃討任務

Type: Destroy all Enemies
N1: Ground Warfare Module
N2: Apogee Motor
N3: Ranged upgrade +2
H1: Ground Warfare Module
H2: Apogee Motor
H3: RX-81 Shield

Briefing:
Zeon remnants are in the area. Destroy them.
Strategy:
Ain't the city beautiful? This mission is pretty easy, so why not take a slow pace and enjoy the scenery?

Story Mission #10 - Ural Mountains
"Defend the Radar"     レーダー基地防衛任務

Type: Defend the Area
N1: Prototype Beam Rifle
N2: Generator Upgrade +3
N3: Apogee Motor +3
H1: Prototype Beam Rifle
H2: Apogee Motor +3
H3: Propellant Tank +3

Briefing:
Zeon forces are attacking our radar station on the mountain's peak. Defend the radar from the invaders.
Strategy:
God, I love this mission. Love this map. It's absolutely gorgeous and it's the only mountain I've ever seen in a game that actually feels like an honest-to-goodness mountain. Anyway, this mission should be fairly easy. The big thing to look out for will be the Dodais and Dopps that fly overhead. They move fast, and if they get to the peak it's  mission over. To make matters worse, you need to be near to the peak (at a high altitude) in order to target them. I recommend using melee weapons on the mobile suits, and keeping a beam rifle in reserve for the aircraft. Keep your radar zoomed out, and when you see a flight approaching, get up to the top of the mountain as quickly as you can. Don't worry about locking on or your radar, go into sniper view (R3) and aim your shots manually. The closer they get to your location, the more you'll have to lead your target. If you can manage this much, the mission should be a piece of cake and you should adore it as much as I do.

Optional Mission #11 - Ural Mountains
Mountain Radar Interception"     山岳レーダー迎撃任務

Type: Destroy all Enemies
N1: Propellant Tank +1
N2: GM»GM Sniper Upgrade
N3: Radar Upgrade +2
H1: Propellant Tank +1
H2: GM»GM Sniper Upgrade
H3: Armor Upgrade +4

Briefing:
Zeon forces are invading the mountain. Repel them.
Strategy:
Just like the story mission, so you should already know what to do. Should be a lot of fun, no?

Story Mission #11 - Augusta Lab
"The Augusta Defensive"     オーガスタ防衛戦

Type: Defend the Radar Domes
N1: RX-81 Beam Saber
N2: Heavy Rifle
N3: Short Beam Rifle
H1: Heavy Rifle
H2: Short Beam Rifle
H3: RX-81 Beam Saber

Briefing:
Zeon forces have launched a massive assault on the Augusta military  installation. They are attempting to destroy the base's four large radar dishes: you must defend the installation.
Strategy:
Similar to the Ural Mountains radar defense. Take out the mobile suits as quickly as you canspecially the Zaku Cannons and keep a wide-area radar view so you can spot the incoming aircraft immediately and take them out.

Optional Mission #12 - Augusta Lab
"The Augusta Interception"     オーガスタ迎撃任務 

Type: Destroy all Enemies
N1: Ranged Upgrade +4
N2: Generator Upgrade +1
N3: RX-81»RX-81 Missile Upgrade
H1: Ranged Upgrade +4
H2: Generator Upgrade +1
H3: RX-81»RX-81 Gatling Upgrade

Briefing:
Enemy mobile suits have invaded Odessa. Destroy them.
Strategy:
Very simple and straightforward. Enjoy hunting Gelgoogs. I know I did.

Story Mission #13 – Syrian Desert
            Note: I've organized missions by area, so scroll back up to the Syiran Desert area for all the Story Mission #13 information you want.

Story Mission #14 - Aden Spaceport
"The Burning HLVs"     HLV発射阻止任務

Type: Destroy all Enemies
N1: RX-81»RX-81 Gatling Upgrade
N2: Space Warfare Module
N3: RX-81»RX»81 Missile Upgrade
H1: RX-81»RX-81 Gatling Upgrade
H2: Space Warfare Module
H3: RX-81»RX»81 Missile Upgrade

Briefing:
Zeon forces are invading Aden Base with the intention of stealing HLVs to escape into space. You are to destroy all of the HLVs to prevent the Zeon escape.
Strategy:
This mission can be a real pain. Stay where you are and let the nearby mobile suits come to you, then take them out quickly while using the  cliff for cover. Then try to flank the enemy, taking out the fixed beam turrets first. Don't approach the gate until most of the enemies have been taken out as soon as you approach the gate, Zeon's Invisible Knights will appear. The Efreet can be a real pain. Take him out from a distance, if you can. Eric's melee attacks are far better now than they were the first few times you fought, so matter how well equipped you are, you're not going to be much of a match at close range.

Optional Mission #13 - Aden Spaceport
"Intercept" アデン迎撃任務

Type: Destroy all Enemies
N1: Melee Upgrade +1
N2: Propellant Tank +4
H1: Propellant Tank +4
H2: Melee Upgrade +1
H3: GM Rifle

Briefing:
Zeon forces have invaded Aden Spaceport. They appear to be a small scouting unit. Destroy them.
Strategy:
Watch out for the supply points and surprise, surprise--the Efreet.

Story Mission #15 - Moon (Hills)
"Hunting Musai"     ムサイ級軽巡洋艦追撃

Type: Destroy all Enemies
N1: Melee Upgrade +3
N2: Beam Saber+
N3: Space Warfare Module
H1: Ranged Upgrade +3
H2: Beam Saber+
H3: Space Warfare Module

Briefing:
The Zeon remnants are gathering there forces on the surface of the moon. A small group led by a Musai-class warship is attempting to attack the Mass Driver at the lunar base. Attack the Zeon forces and eliminate the Musai.
Strategy:
I don't really get this mission. This is the only time you'll be fighting on a rail, and it's the only time you'll be seeing the Heavy Full Armor Gundam Unit 7. Anyway, this is insanely. Lock-on will be automatic. Use your beam rifle to take out most of the enemies, but use your beam cannon to take out the mobile armors and the Musai quickly.

Optional Mission #14 - Moon (Hills)
"Lunar Patrol"     月面巡視任務

Type: Destroy all Enemies
N1: Apogee Motor +1
N2: GM Quel Beam Saber
N3: Gundam Beam Saber III
H1: Apogee Motor +1
H2: Melee Upgrade +4
H3: Gundam Beam Saber III

Briefing:
Zeon forces are in the area. Destroy them.
Strategy:
Kill stuff. Have fun. The Hills are definitely the nicest of the three lunar maps.

Story Mission #16 - Moon (Mountains)
"The Last Line of Defense"     最終防衛ライン突破

Type: Destroy all Enemies
N1: Capacity Upgrade
N2: Beam Rifle+
N3: AP Recovery Unit +1
H1: Capacity Upgrade
H2: Beam Rifle+
H3: AP Recovery Unit +1

Briefing:
The attacking Musai was a diversion. Zeon forces are approaching a different mass driver, and there's not much time less. Intercept the Zeon mobile suits and make your way to the mass driver as quickly as you can.
Strategy:
God, I absolutely love this mission. Best one in the game. Basically, it's just one big ol' brawl. You'll be fighting a ridiculous amount of enemies, and by now you should have your suit upgraded to the point where you're taking them out very, very fast. It shouldn't pose much of a challenge, but it should be insanely awesome.

Optional Mission #15 - Moon (Mountains)
"Mop-Up Operations"     月山岳地帯掃討作戦

Type: Destroy all Enemies
N1: Apogee Motor +5
N2: Ranged Upgrade +1
N3: Gundam Shield II
H1: Apogee Motor +5
H2: Ranged Upgrade +1
H3: Armored Gundarium

Briefing:
Suspicious activity has been detected on the area. Inspect the area and if you discover any Zeon presence, annihilate them.
Strategy:
Kill stuff. Go melee crazy--you don't have a supply point this time around.

Story Mission #17 - Mass Driver
"The Terror of the Mass Driver"     マスドライバー発射阻止任務

Type: Destroy all Enemies
N1: Generator Upgrade +4
N2: Capacity Upgrade +2
N3: Apogee Motor +4
H1: Capacity Upgrade +2
H2: Apogee Motor +4
H3: Generator Upgrade +5

Briefing:
The Zeon remnant forces have taken control of the Mass Driver. You are to assault the Mass Driver Base, break through the defenses, take out all of the enemies occupying the base, and prevent the activation of the Mass Driver.
Strategy:
This one can be a real hassle. In the end, you'll be facing off against your old friend Eric Blankehis time in a custom Gelgoog. Oh, and you're restricted to the default Gundam Unit 7, so it's gonna be a bit more difficult than it should be. My advice? Hit the edge of the map and follow the edge all the way around the the base wall. Use your rifle or Vulcans on the first beam turret, and then melee all of the other turrets on the wall. The big blue turret can also be destroyed via melee attacks, but it takes some time. Once all of the turrets are taken out, clean up the remaining mobile suits as best you can. When the next portion of the mission begins, you will be able to kneel down and heal. If you move forward, Eric's Gelgoog will appear and  your duel will begin. Either keep your distance and pound him with ranged weapons, or try to melee him, just be careful you don't start getting hit, 'cause you'll go down fast.

Optional Mission #16 - Mass Driver
"Mass Driver Patrol"     マスドライバー偵察任務

Type: Destroy all Enemies
N1: High Power Generator
N2: Ranged Upgrade +5
H1: High Power Generator
H2: Ranged Upgrade +5
H3: Armored Gundarium

Briefing:
Zeon forces have occupied the Mass Driver. Eliminate them.
Strategy:
The last optional mission in the game. I don't care how you clear it, just remember to have fun doing it.

ZEON CAMPAIGN

            The Zeon, or Invisible Knights, single-player campaign is also fairly straight forward. ou will move from one battlefield to another. In each new area, you will play through a single story related mission that, once completed, cannot be replayed. Once you've completed an area's story mission, a second, optional mission for that area will unlock. These optional missions can be replayed an infinite number of times and are very useful for farming parts and experience.

Story Mission #01 - Syrian Desert
"Field Operations: Assault"     野戦陣地強襲作戦

Type: Destroy all Enemies
N1: Armor Upgrade
N2: 100mm Machine Gun
N3: Heat Hawk
H1: 100mm Machine Gun
H2: Heat Hawk
H3: GM Command Shield

Briefing:
Federation forces are on patrol in the area. We intend to seize their supplies for ourselves. Attack!
Strategy:
Should be incredibly easy for you by now. Zeon's missions are a little bit tougher than the EFSF missions, but you should be experienced enough that they shouldn't be too hard.

Story Mission #12 - Syrian Desert
"Aden Spaceport Express"     アデン基地急行作戦

Type: Reach the Departure Area
N1: Spare Magazine x2
N2: Armor Upgrade +3
N3: EN Pack x2
H1: Spare Magazine x2
H2: Armor Upgrade +3
H3: EN Pack x2

Briefing:
     Break through the Federation forces guarding the road into Aden spaceport.
Strategy:
Kill what you can, but move quickly. Remember to set your team into formation so no one gets left behind. (If any mobile suit in your team fails to get to the designated area before the timer expires, you fail the mission).

Optional Mission #1 - Syrian Desert
"Syrian Desert Mop-Up Duty"     シリア砂漠掃討任務

Type: Destroy all Enemies
N1: Melee Upgrade
N2: 105mm Zaku Machine Gun
N3: AP Recovery Unit
H1: Melee Upgrade
H2: 105mm Zaku Machine Gun
H3: AP Recovery Unit

Briefing:
Federation troops are moving through the Desert. Seek them out and destroy them.
Strategy:
Another pretty straightforward 'kill 'em all' mission.

Story Mission #2 - Khyber Pass
"Pincer Movement"     挟撃作戦

Type: Destroy the Enemy
Defend Friendly Mobile Suits
N1: 120mm Zaku Machine Gun
N2: RGM-79D Shield
N3: Spare Magazine
H1: 120mm Zaku Machine Gun
H2: RGM-79D Shield
H3: Beam Saber [G]

Briefing:
The assault on Odessa has begun. Federation troops are moving through the pass to join in Odessa's defense--eliminate them.
Strategy:
Be very careful with this one, you'll be fighting a lot of enemies.

Optional Mission #2 - Khyber Pass
"Canyon Assault"     峡谷地帯襲撃任務

Type: Destroy all Enemies
N1: Generator Upgrade +1
N2: Ranged Upgrade
N3: EN Pack
H1: Generator +1
H2: Ranged Upgrade
H3: Battle Shield II

Briefing:
Federation troops are moving through the Canyon. This is an excellent opportunity to deal some damage to the enemy.
Strategy:
Very, very simple. You don't need any help with this, right?

Story Mission #3 - Odessa
"The Efreet's Resurrection"     イフリート・ナハト奪還作戦

Type: Reach the Efreet Hangar
N1: Propellant Tank +1
N2: Undersea Warfare Module
N3: Beam Gun
H1: Propellant Tank +1
H2: Undersea Warfare Module
H3: Propellant Tank +2

Briefing:
The Federation currently possess and advanced model mobile suit, built by Zeon shortly before the end of the war: the NTX-8/TN Efreet Nacht. Storm the base, capture the Efreet.
Strategy:
Take out the Guntanks first, ignore the tanks 'till all of the mobile suits are dead. Then: enjoy your shiny new Efreet.

Optional Mission #3 - Odessa
"Odessa Diversionary Operations"     オデッサ陽動任務

Type: Destroy all Enemies
N1: Generator Upgrade
N2: Prototype Gouf Shield
N3: Low Power Heat Hawk
H1: Low Output Heat Hawk
H2: Generator Upgrade
H3: Generator Upgrade +2

Briefing:
Attack the Federation troops at Odessa
Strategy:
Run around, kill stuff. No pressure.

Story Mission #4 - Belfast Port
"Withdrawal Support Operations"     撤退支援作戦

Type: Defend Allied Units
N1: Missile Launcher
N2: Ranged Upgrade +1
N3: Melee Upgrade +2
H1: Missile Launcher
H2: Ranged Upgrade +1
H3: Melee Upgrade +2

Briefing:
Our advanced forces have succeeded in stealing supplies from the Federation depot. Attack the port to cover our retreating forces.
Strategy:
So easy, easy. So very, very easy.

Optional Mission #4 - Belfast Port
"Industrial Assault Mission"     工業地帯襲撃任務

Type: Destroy all Enemies
N1: Spiked Shield
N2: Apogee Motor
N3: Beam Gun
H1: Spiked Shield
H2: Apogee Motor
H3: Mass-Produced Beam Rifle

Briefing:
Federation troops are nearby. Attack them.
Strategy:
Kill stuff. Don't not kill stuff. That's wrong.

Story Mission #5 - Atlantic Ocean
"Recover the Supplies"     物資回収作戦

Type: Recover the Containers
N1: Apogee Motor +1
N2: Capacity Upgrade +1
N3: Capacity Upgrade +1
H1: Apogee Motor +1
H2: Capacity Upgrade +1
H3: Capacity Upgrade +1

Briefing:
The Federation has seized control of several of hour supply containers hidden on the ocean floor.
Strategy:
Don't worry about killing the enemy mobile suits. As soon as you get close to one of the supply containers, you'll automatically ecover- it. Just get in and out of each supply point as quickly as you can.

Optional Mission #5 - Atlantic Ocean
"Underwater Mop-Up"     連邦軍水中部隊掃討任務

Type: Destroy all Enemies
N1: Propellant Tank
N2: Beam Knife
N3: Radar Upgrade
H1: Propellant Tank
H2: Capacity Upgrade +1
H3: Radar Upgrade

Briefing:
Federation mobile suits have been detected Underwater. Destroy them.
Strategy:
Nothing in particular.

Story Mission #6 - Jungle
"Jungle Break-Through"     強行突破作戦

Type: Break the Siege
N1: Magella Top Cannon
N2: Radar Upgrade
N3: Sniper Scope 3.0
H1: Magella Top Cannon
H2: Radar Upgrade
H3: Prototype Gouf Shield

Briefing:
Our secret military base in Indochina has been discovered by the Earth Federation. Sweeper teams are pushing through the Jungle Break through the enemy formations and escape!
Strategy:
This mission is one giant pain. The Guntanks and Guncannons will constantly bombard you from extremely long-range. Remember to find the best cover you can when kneeling, and take out the enemies as fast as you can. Try to prioritize the Guntanks.

Optional Mission #6 - Jungle
"Jungle Area Attack"     密林地帯襲撃任務

Type: Destroy all Enemies
N1: Melee Upgrade
N2: EN Pack
N3: Ground Warfare Module
H1: Melee Upgrade
H2: EN Pack
H3: Zaku»Zaku Sniper Upgrade

Briefing:
Federation troops have been spotted in the Jungle. Destroy them.
Strategy:
Nothing in particular.

Story Mission #7 - Indochina
"Jungle Base Defense Operations"     密林基地防衛作戦

Type: Defend Allied Units
N1: Generator Upgrade +2
N2: MMP-80 Machine Gun
N3: MMP-80 Machine Gun
H1: Generator Upgrade +2
H2: Heat Sword+
H3: Heat Sword+

Briefing:
 Our jungle base is currently besieged by Federation forces. We have no time to lose, we must rally together all of our forces and launch an all-out attack against the federation.
Strategy:
Despite the desperation of the plot, this mission is yet another painfully simple kill-everything mission. These are incredibly fun to play co-op, but the single player version gets old fast.

Optional Mission #7 - Indochina
"Intercept in the Jungle"     密林基地迎撃任務

Type: Destroy all Enemies
N1: Ranged Upgrade
N2: Apogee Motor +2
N3: Armor Upgrade +1
H1: Armor Upgrade +1
H2: Ranged Upgrade
H3: Dom»Dom Cannon II Upgrade

Briefing:
Federation mobile suits are approaching our Jungle base. Attack them.
Strategy:
Kill stuff. Kill it good.

Story Mission #8 - Ural Mountains
"Destroy the Radar Station"     レーダー基地破壊作戦

Type: Destroy the Radar
N1: Melee Upgrade +2
N2: Gatling Shield
N3: Propellant Tank +2
H1: Gatling Shield
H2: Propellant Tank +2
H2: Melee Upgrade +2

Briefing:
Operation Tears of Varuna- is nearly ready. In preparation, we've begun large-scale diversionary operations throughout the planet. The Invisible Knights are tasked with the destruction of a key Radar station in the Ural Mountains. Rise to the summit and destroy the radar.
Strategy:
Don't even think about fighting. Simply boost up the mountain and cut up the radar dishes. You should be able to finish the mission inside of a minute or two.

Optional Mission #8 - Ural Mountains
"Mountain Radar Diversion"     山岳レーダー施設陽動任務

Type: Destroy all Enemies
N1: Propellant Tank +1
N2: Radar Upgrade +2
N3: Zaku I»Zaku Sniper Upgrade
H1: Propellant Tank +1
H2: Armor Upgrade +4
H3: Radar Upgrade +2

Briefing:
Federation forces are in the area. Destroy them.
Strategy:
Nothing special here.

Story Mission #9 - New Yark
"Feint"     陽動作戦

Type: Distract EFSF Troops
N1: Generator Upgrade +3
N2: Giant Bazooka
N3: Apogee Motor +3
H1: Giant Bazooka
H2: Apogee Motor +3
H3: Propellant Tank +3

Briefing:
Diversionary operations in preparation for Operation Varuna are still underway. Before we launch our attack on the Augusta labs, we will attempt to lure Federation Forces to New Yark. You are to attack New Yark in an attempt to divert Federation attention away from Augusta.
Strategy:
You don't have much time to get from one area to the next, so stay focused. Don't worry about attacking the enemy mobile suits until your safely within your objective area. This mission can be a bit time-consuming, but it's not at-all difficult.

Optional Mission #9 - New Yark
"New Yark Assault"      ニューヤーク襲撃任務

Type: Destroy all Enemies
N1: Apogee Motor
N2: Ranged Upgrade +2
N3: Ground Warfare Module
H1: Apogee Motor
H2: Gelgoog Shield III
H3: Ground Warfare Module

Briefing:
Federation troops stationed in New Yark pose a threat to our future operations in the area. Annihilate them.
Strategy:
A very, very simple mission. Have fun with it.

Story Mission #10 - Bahamas
"Overwhelm the Communications Facilities"     通信施設制圧作戦

Type: Secure the Comm Towers
N1: Ranged Upgrade +1
N2: Sniper Scope 4.0
N3: EN Pack
H1: Ranged Upgrade +1
H2: Sniper Scope 4.0
H3: EN Pack

Briefing:
We are nearly ready to begin operation Tears of Varuna. Essential to our strategy is the elimination of the Earth Federation's communications network in the Bahamas. Capture the comm stations and defeat the Federation forces guarding them.
Strategy:
I found this mission to be easiest either a Z'Gok or Zaku Sniper. With either, you can climb up high on one of the southern islands and snipe many of the enemy mobile suits and fixed turrets while keeping well out of range.

Optional Mission #10 - Bahamas
"Island Attack"     バハマ諸島襲撃任務

Type: Destroy all Enemies
N1: Armor Upgrade
N2: Melee Upgrade +2
N3: Undersea Warfare Module
H1: Armor Upgrade
H2: Melee Upgrade +2
H3: Undersea Warfare Module

Briefing:
Federation forces are in the area. Destroy them.
Strategy:
Again, very simple. You really shouldn't have the least bit of trouble with a mission this simple.

Story Mission #11 - Augusta Lab
"Operation Varuna's Tears"     水天の涙作戦

Type: Destroy the Air Defense Network
N1: Raketen Bazooka
N2: Dom»Dom Cannon II Upgrade
H1: Raketen Bazooka
H2: Dom»Dom Cannon II Upgrade

Briefing:
To ensure that Operation Varuna's Tears is effective, we must eliminate the air-defenses at Augusta to prevent the Federation from defending against the Lunar Mass Driver. Assault the complex and destroy the aerial defense network.
Strategy:
Don't worry about taking out the defense towers—your allies will be able to manage that all by their own. Focus on eliminating all of the other mobile suits in the area so that when the Phantom Sweepers arrive (once the defenses are take down) you won't bee surrounded by enemies.

Optional Mission #11 - Augusta Lab
"Augusta Diversionary Mission"     オーガスタ陽動任務

Type: Destroy all Enemies
N1: Generator Upgrade +1
N2: Space Warfare Module
N3: Apogee Motor +1
H1: Generator Upgrade +1
H2: Apogee Motor +1
H3: Gelgoog»Gelgoog Cannon Upgrade

Briefing:
Federation troops have been found in Augusta. Seek them out and destroy them all.
Strategy:
Very simple, so... once more... nothing in particular.

Story Mission #13 - Aden Spaceport
"HLV Launch Preparations"     HLV発射作戦

Type: Defend the HLVs
N1: Propellant Tank +3
N2: Space Warfare Module
N3: Capacity Upgrade +1
H1: Propellant Tank +3
H2: Space Warfare Module
H3: Capacity Upgrade +1

Briefing:
Operation Tears of Varuna is still underway. We have seized control of several HLVs so that we may move our forces into space to complete the final phase of the plan. Defend the HLVs until we are ready to launch.
Strategy:
Make your way to the end of the map as quickly as you can. Enemies will be spawning out of the tunnel, so if you stay right there, you can cut down each enemy mobile suit right as it enters. Makes this mission a piece of cake. When the Phantom Sweepers arrive, you should be able to take them out handily.

Optional Mission #12 - Aden Spaceport
"Aden Spaceport Diversionary Operation"     アデン陽動任務

Type: Destroy all Enemies
N1: Melee Upgrade +1
N2: Apogee Motor +4
N3: Ranged Upgrade +4
H1: Melee Upgrade +1
H2: Apogee Motor +4
H3: Ranged Upgrade +4

Briefing:
Federation troops have invaded Aden spaceport. Annihilate them.
Strategy:
Nothing special.

Story Mission #14 - Moon (Hills)
"Secure the Supply Route"     進行ルート確保作戦

Type: Destroy all Enemies
N1: Gelgoog»Gelgoog Cannon Upgrade
N2: Armor Upgrade +3
N3: Space Warfare Module
H1: Gelgoog»Gelgoog Cannon Upgrade
H2: Armor Upgrade +3
H3: Space Warfare Module

Briefing:
The final stage of our operation is about to begin. Annihilate the enemies in the area to secure a supply route for our Musai-class warship.
Strategy:
Very, very easy. You'll be in a spiffy, shiny new Gelgoog. Honestly, the Gelgoog makes everything almost TOO easy.

Optional Mission #13 - Moon (Hills)
"Lunar Mop-Up Duty"     月面掃討任務

Type: Destroy all Enemies
N1: Apogee Motor +1
N2: Kampfer Beam Saber
N3: Propellant Tank +4
H1: Melee Upgrade +4
H2: Propellant Tank +4
H3: Apogee Motor +1

Briefing:
Federation troops have been discovered on the moon. Hunt them down.
Strategy:
Nothing in particular.

Story Mission #15 - Moon (Mountains)
"Break Through the Federation Defenses"     連邦防衛網突破作戦

Type: Destroy all Enemies
N1: Apogee Motor +3
N2: AP Recovery Unit +1
N3: Space Warfare Module
H1: Apogee Motor +3
H2: AP Recovery Unit +1
H3: Space Warfare Module

Briefing:
The Musai's diversion has already begune are to launch our attack to capture the Mass Driver immediately. Advance through the defending forces!
Strategy:
All of your AI teammates need to get to the target area once you've taken out all of the mobile suits. More enemies will ambush you as you try to escape. Now, the AI sucks, so you''ll have to take out each enemy in your path as quickly as you can so your team doesn't get distracted flying in circles and shooting rocks. Remember to command them into a V or A formation so they stick close, otherwise you'll fail the mission and have to start all over.

Optional Mission #14 - Moon (Mountains)
"Mount Gassan Attacked"     月山岳地帯襲撃任務

Type: Destroy all Enemies
N1: Ranged Upgrade +1
N2: Gelgoog (SM) Shield
N3: Apogee Motor +5
H1: Gundarium Armor
H2: Ranged Upgrade +1
H3: Apogee Motor +5

Briefing:
Launch a preemptive attack against Federation forces in the area.
Strategy:
Nothing in particular.

Story Mission #16 - Mass Driver
"Overwhelm the Defenses"     マスドライバー制圧作戦

Type: Destroy the Defenses
N1: Capacity Upgrade
N2: Propellant Tank +3
N3: AP Recovery Unit +1
H1: Capacity Upgrade
H2: Propellant Tank +3
H3: AP Recovery Unit +1

Briefing:
The final phase of operation Varuna's Tears is finally underway. Now is the time to break through the Federation's defenses and seize control of the Mass Driver.
Strategy:
Be very, very careful. For the most part, this should play exactly like the mission of the Federation end. Take out the mobile suits,  and once the next phase of the mission starts, focus on the fixed emplacements first, then move on to the mobile suits.

Story Mission #17 - Mass Driver
"Varuna's Tears"     第二次・水天の涙作戦

Type: Complete the Operation
N1: Generator Upgrade +5
N2: Capacity Upgrade +2
N3: Apogee Motor +4
H1: Generator Upgrade +5
H2: Capacity Upgrade +2
H3: Apogee Motor +4

Briefing:
We have taken control of the Mass Driver. Now, we must defend the station until we are able to activate the Mass Driver. Fend off the attacking Federation mobile suits and complete the operation.
Strategy:
If you run off to attack the mobile suits in the first phase, no no matter how you go about it, odds are you won't do too well. Hold off. Let your allies and the base defenses grind down the enemy forces. If you're lucky, you won't have to do a thing. At the very least, you shouldn't bother fighting 'till you can either lure the enemy suits into one-on-one confrontations or the enemies have critical (red) AP levels. When you have your duel with Courand Hughes, focus on ranged combat. The base defenses will help you out, and the Gundam's melee attacks are considerably slower than your Gelgoog Customs. Once you take the Gundam out, enjoy your well-earned, if bittersweet, victory.

Optional Mission #15 - Mass Driver
"Mass Driver Intercept"     マスドライバー迎撃任務

Type: Destroy all Enemies
N1: Armor Upgrade +2
N2: Capacity Upgrade
N3: Ranged Upgrade +5
H1: Ranged Upgrade +5
H2: High Power Generator
H3: Armored Gundarium

Briefing:
Federation troops are approaching the occupied mass driver station. You are to sortie immediately and destroy them.
Strategy:
Nothing in particular.

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