Wednesday, November 21, 2012

Now for a Word: Backwards Compatibility

It's no secret that the current generation of gaming consoles will soon come to a close. This generation has witnessed more changes to our precious medium than any other, and not all of them have been for the better. Among the more heated changes, like achievements and digital-rights management, is the idea of backwards compatibility. It certainly receives less attention than those other, noisier issues, so some may be forgiven for assuming it is, perhaps, not quite so important--but that is not the case. Very often when seeing other gamers discuss the idea of backwards compatibility, I see the same thing happen. Someone will criticize how backwards compatibility is implemented (or not implemented at all). The response to this is always either tacit agreement, or simple derision. After all, they say, backwards compatibility is not really an issue. If you want to play older games, simply buy the older console they were made for--or use an emulator on a PC. And every once in a while someone will express the most shameful sentiment of all: it's not an issue because old games are not worth playing, they're all terrible and outdated and anyone who thinks otherwise is blinded by nostalgia.

And we seem to respond to these retorts either with violent bursts of profanity and ridicule... or not all.

Thursday, November 15, 2012

Review: Robot Damashii Leo

The Leo: arguably the best thing to come out of Gundam Wing. Arguably the quintessential mobile suit design. Arguably... well, maybe I should hold back for now: there's a lot to talk about when it comes to the Leo, and I fully intend to examine the subject thoroughly--but another time. For now, let's limit ourselves to the recently-released Robot Damashii figure. The final verdict: it's awesome. Buy one. Buy two. Buy three.

...But it's also somewhat emblematic of the worst aspects of the Robot Damashii figure line. So... let's jump right in.

Macross 30: Pricing & Special Edition Details

UPDATE: pre-orders are up at AmiAmi (the CE is already sold out) with a nice 15% discount.

Along with some more information, courtesy of As previously reported, the upcoming PS3 game, Macross 30: Ginga o Tsunagu Utagoe, will be released in February 2013. We now have an exact date for that release: 28. February 2013. There will be two separate editions of the game sold, the regular edition will cost 8380 JPY, and a "30th Anniversary Super Galaxy Box" edition (30周年超銀河箱). As is usually the case, the special edition will be produced in limited quantities, so pre-order while you can.

The special edition will include:

  • 1 copy of Macross 30: Ginga o Tsunagu Utagoe with special skins taken from the Macross Triangle Frontier and Macross Ultimate Frontier PSP games
  • A limited-edition box with artwork drawn by Tenjin Hidetaka
  • CG Animated special "Get in on-Flying Rock" and "BurningFire" (yes, those are "Engrish")
  • A 90-minute documentary featuring interviews with multiple voice actors from the Macross franchise who appear in the Macross 30 PS3 game, as well as series-creator Shoji Kawamori
  • Conceptual sketches for the animation used in the Macross 30 PS3 game
  • Limited edition animation cels of characters and/or mecha from the Macross franchise
  • Selection of posters created to celebrate Macross' 30th anniversary in various campaigns and events
  • A 30th Anniversary Booklet detailing Macross' 30 year history in television  film and games, which will include DLC codes for special (unique) skins for the VF-1S and VF-25.

The "Super Galaxy Box" will (naturally) cost quite a bit more, at 11800 JYP (approximately 40% more).

The first print fun of both editions of the game will include an early-unlock code and special skin for the YF-29 Durandel.

*Please note that this is the result of a very hasty translation made in about a 40-second window (busy day) so some items may be in error. Please correct me where (if) I'm wrong.