Wednesday, March 14, 2012

Gundam Battle Operation announced for PS3

I'm not entirely sure what to make of this, but it certainly sounds promising. Today, Namco Bandai anounced a new Gundam game: Gundam Battle Operation. Gundam Battle Operation is a online action-combat game for the Playstation 3 focusing on online multiplayer.

Monday, March 12, 2012

The Origin Volume 05 Chapter 03 Notes

It's a quick read, but good God was it a pain in the ass to translate. Half the dialog is stuffy as hell, the other half is crude as hell. Couple that with the typical business of a full semester and... well, there you have it. Hell, I think it took about a month just to get around to those last four pages.

...Seems trustworthy enough

Monday, March 5, 2012

Scanlation Idiocy

So I thought I'd come back and work on some of the back-logged stuff I intended to host on this blog... only to find a few jackass-comments regarding my Macross: The First translation. I had not intended to speak of the matter, as I found the whole ordeal rather unsavory and embarassing (moreso for the other party than myself). But since he(?) chose to be an immature asshole, I'm forced to explain the matter. Here is the full story, exactly as it happened:

If you're not fond of stories of wankery, stupidity and douchebags, go ahead and ignore this. I'm only going to address this issue once--right here, right now--and then never again. I'm an adult. I don't have the time or patience for this shit.

Review: Mass Effect 2

Sequels can be tricky business. If a game is too similar or too different than its predecessor, no one will want anything to do with it. Keeping what needs to stay and changing what needs to go is a tough balancing act that, in my experience, tends to lay most developers sprawled helplessly out on the floor. Game sequels may be a dime a dozen, but good sequels—those are as precious as ivory.

For a sequel to be good, it needs to accomplish three things: first, it needs to correct the flaws of the original title without introducing many new flaws of its own; second, it needs to introduce new and/or innovative elements that feel both fresh and familiar; lastly, a good sequel needs to expand upon the quality of its predecessor, taking everything—writing, presentation, gameplay—to another level. Naturally, this is a standard to which most sequels invariably fall short.

Mass Effect 2 does not.